// Use this for initialization void Start() { fireballShooter = GetComponent <FireballShooter> (); flashColor = GetComponent <FlashColor> (); deathShaker = GetComponent <DeathShake> (); animator = GetComponent <Animator> (); }
// Start is called before the first frame update void Start() { Player = GameObject.FindGameObjectWithTag("Player").GetComponent <FireballShooter>(); }