예제 #1
0
 // Use this for initialization
 void Start()
 {
     fireballShooter = GetComponent <FireballShooter> ();
     flashColor      = GetComponent <FlashColor> ();
     deathShaker     = GetComponent <DeathShake> ();
     animator        = GetComponent <Animator> ();
 }
예제 #2
0
 // Start is called before the first frame update
 void Start()
 {
     Player = GameObject.FindGameObjectWithTag("Player").GetComponent <FireballShooter>();
 }