void Start() { magicAttack = GetComponent <MagicAttack>(); fireBallTake2 = FindObjectOfType <FireBallTake2>(); ChangeWeapon(1); BowImage.enabled = true; }
// Start is called before the first frame update void Start() { cutscene = false; fireBallTake = GetComponent <FireBallTake2>(); character = GameObject.Find("Character"); PlayerStats = GetComponent <PlayerStats>(); controller = GetComponent <CharacterController>(); cam = Camera.main; Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; }