public static void StaticInit() { CollisionFilters.BUILDING = new FilterComponent(1, 2769); CollisionFilters.BUILDING_SKIRT = new FilterComponent(0, 2641); CollisionFilters.BUILDING_GHOST = new FilterComponent(2, 2769); CollisionFilters.WALL = new FilterComponent(16, 2769); CollisionFilters.WALL_SKIRT = new FilterComponent(0, 2113); CollisionFilters.WALL_GHOST = new FilterComponent(32, 2769); CollisionFilters.TRAP = new FilterComponent(512, 2769); CollisionFilters.TRAP_GHOST = new FilterComponent(1024, 2769); CollisionFilters.PLATFORM = new FilterComponent(2048, 2769); CollisionFilters.PLATFORM_GHOST = new FilterComponent(4096, 2769); CollisionFilters.TROOP = new FilterComponent(4, 145); CollisionFilters.BUILDABLE_AREA = new FilterComponent(0, 8179); CollisionFilters.CLEARABLE = new FilterComponent(64, 2769); CollisionFilters.BLOCKER = new FilterComponent(128, 2769); CollisionFilters.BLOCKER_GHOST = new FilterComponent(256, 2769); }
public static void StaticReset() { CollisionFilters.BUILDING = null; CollisionFilters.BUILDING_SKIRT = null; CollisionFilters.WALL = null; CollisionFilters.WALL_SKIRT = null; CollisionFilters.BUILDING_GHOST = null; CollisionFilters.WALL_GHOST = null; CollisionFilters.TROOP = null; CollisionFilters.BUILDABLE_AREA = null; CollisionFilters.CLEARABLE = null; CollisionFilters.TRAP = null; CollisionFilters.TRAP_GHOST = null; CollisionFilters.BLOCKER = null; CollisionFilters.BLOCKER_GHOST = null; CollisionFilters.PLATFORM = null; CollisionFilters.PLATFORM_GHOST = null; }
public bool CollidesWith(FilterComponent filter) { if (this.defaultFilter != null && this.defaultFilter.CollidesWith(filter)) { return(true); } if (this.children != null) { foreach (BoardItem current in this.children) { if (current.Filter != null && current.Filter.CollidesWith(filter)) { return(true); } } return(false); } return(false); }
public bool SkirtCollidesWith(BoardItem item, int x, int z, int walkableGap) { FilterComponent filter = null; if (item.Filter == CollisionFilters.BUILDING || item.Filter == CollisionFilters.BUILDING_GHOST || item.Filter == CollisionFilters.PLATFORM || item.Filter == CollisionFilters.PLATFORM_GHOST) { filter = CollisionFilters.BUILDING_SKIRT; } else if (item.Filter == CollisionFilters.WALL || item.Filter == CollisionFilters.WALL_GHOST || item.Filter == CollisionFilters.TRAP || item.Filter == CollisionFilters.TRAP_GHOST) { filter = CollisionFilters.WALL_SKIRT; } int num = x + item.Width - walkableGap; int num2 = z + item.Depth - walkableGap; for (int i = x - 1; i <= num; i++) { BoardCell cellAt = this.GetCellAt(i, z - 1); if (cellAt != null && cellAt.CollidesWith(filter)) { return(true); } cellAt = this.GetCellAt(i, num2); if (cellAt != null && cellAt.CollidesWith(filter)) { return(true); } } for (int j = z; j < num2; j++) { BoardCell cellAt = this.GetCellAt(x - 1, j); if (cellAt != null && cellAt.CollidesWith(filter)) { return(true); } cellAt = this.GetCellAt(num, j); if (cellAt != null && cellAt.CollidesWith(filter)) { return(true); } } return(false); }
public bool CollidesWith(FilterComponent filter) { if (this.defaultFilter != null && this.defaultFilter.CollidesWith(filter)) { return(true); } if (this.children != null) { using (IEnumerator <BoardItem <T> > enumerator = this.children.GetEnumerator()) { while (enumerator.MoveNext()) { BoardItem <T> current = enumerator.get_Current(); if (current.Filter != null && current.Filter.CollidesWith(filter)) { return(true); } } } return(false); } return(false); }
//private ProcessComponent _process = null; public Room(RoomData Data) { this.IsLagging = 0; this.IdleTime = 0; this.BallSpeed = 150; //you can change this using a command (milliseconds) this._roomData = Data; RoomMuted = false; mDisposed = false; this.Id = Data.Id; this.Name = Data.Name; this.Description = Data.Description; this.OwnerName = Data.OwnerName; this.OwnerId = Data.OwnerId; this.WiredScoreBordDay = Data.WiredScoreBordDay; this.WiredScoreBordWeek = Data.WiredScoreBordWeek; this.WiredScoreBordMonth = Data.WiredScoreBordMonth; this.WiredScoreFirstBordInformation = Data.WiredScoreFirstBordInformation; this.ForSale = false; this.SalePrice = 0; this.Category = Data.Category; this.Type = Data.Type; this.Access = Data.Access; this.UsersNow = 0; this.UsersMax = Data.UsersMax; this.ModelName = Data.ModelName; this.Score = Data.Score; this.Tags = new List <string>(); foreach (string tag in Data.Tags) { Tags.Add(tag); } this.AllowPets = Data.AllowPets; this.AllowPetsEating = Data.AllowPetsEating; this.RoomBlockingEnabled = Data.RoomBlockingEnabled; this.Hidewall = Data.Hidewall; this.Group = Data.Group; this.Password = Data.Password; this.Wallpaper = Data.Wallpaper; this.Floor = Data.Floor; this.Landscape = Data.Landscape; this.WallThickness = Data.WallThickness; this.FloorThickness = Data.FloorThickness; this.chatMode = Data.chatMode; this.chatSize = Data.chatSize; this.chatSpeed = Data.chatSpeed; this.chatDistance = Data.chatDistance; this.extraFlood = Data.extraFlood; this.TradeSettings = Data.TradeSettings; this.WhoCanBan = Data.WhoCanBan; this.WhoCanKick = Data.WhoCanKick; this.WhoCanBan = Data.WhoCanBan; this.GolpeEnabled = Data.GolpeEnabled; this.PushEnabled = Data.PushEnabled; this.PullEnabled = Data.PullEnabled; this.SPullEnabled = Data.SPullEnabled; this.SPushEnabled = Data.SPushEnabled; this.EnablesEnabled = Data.EnablesEnabled; this.RespectNotificationsEnabled = Data.RespectNotificationsEnabled; this.PetMorphsAllowed = Data.PetMorphsAllowed; this.poolQuestion = string.Empty; this.yesPoolAnswers = new List <int>(); this.noPoolAnswers = new List <int>(); this.ActiveTrades = new ArrayList(); this.Bans = new Dictionary <int, double>(); this.MutedUsers = new Dictionary <int, double>(); this.Tents = new Dictionary <int, List <RoomUser> >(); _gamemap = new Gamemap(this); if (_roomItemHandling == null) { _roomItemHandling = new RoomItemHandling(this); } _roomUserManager = new RoomUserManager(this); this._filterComponent = new FilterComponent(this); this._wiredComponent = new WiredComponent(this); this._traxManager = new RoomTraxManager(this); GetRoomItemHandler().LoadFurniture(); GetGameMap().GenerateMaps(); OnFurnisLoad(); this.LoadPromotions(); this.LoadRights(); this.LoadBans(); this.LoadFilter(); this.InitBots(); this.InitPets(); Data.UsersNow = 1; }
public ILogStreamOptions WithFilter(string filter) { _queryComponents[Filter] = new FilterComponent(filter); return(this); }
public Room(RoomData Data) { IsLagging = 0; IdleTime = 0; RoomData = Data; RoomMuted = false; mDisposed = false; Id = Data.Id; Name = Data.Name; Description = Data.Description; OwnerName = Data.OwnerName; OwnerId = Data.OwnerId; Category = Data.Category; Type = Data.Type; Access = Data.Access; UsersNow = 0; UsersMax = Data.UsersMax; ModelName = Data.ModelName; Score = Data.Score; Tags = new List <string>(); foreach (var tag in Data.Tags) { Tags.Add(tag); } AllowPets = Data.AllowPets; AllowPetsEating = Data.AllowPetsEating; RoomBlockingEnabled = Data.RoomBlockingEnabled; Hidewall = Data.Hidewall; Group = Data.Group; Password = Data.Password; Wallpaper = Data.Wallpaper; Floor = Data.Floor; Landscape = Data.Landscape; WallThickness = Data.WallThickness; FloorThickness = Data.FloorThickness; chatMode = Data.chatMode; chatSize = Data.chatSize; chatSpeed = Data.chatSpeed; chatDistance = Data.chatDistance; extraFlood = Data.extraFlood; TradeSettings = Data.TradeSettings; WhoCanBan = Data.WhoCanBan; WhoCanKick = Data.WhoCanKick; WhoCanBan = Data.WhoCanBan; PushEnabled = Data.PushEnabled; PullEnabled = Data.PullEnabled; SPullEnabled = Data.SPullEnabled; SPushEnabled = Data.SPushEnabled; EnablesEnabled = Data.EnablesEnabled; RespectNotificationsEnabled = Data.RespectNotificationsEnabled; PetMorphsAllowed = Data.PetMorphsAllowed; ActiveTrades = new ArrayList(); MutedUsers = new Dictionary <int, double>(); Tents = new Dictionary <int, List <RoomUser> >(); _gamemap = new Gamemap(this); if (_roomItemHandling == null) { _roomItemHandling = new RoomItemHandling(this); } _roomUserManager = new RoomUserManager(this); _filterComponent = new FilterComponent(this); _wiredComponent = new WiredComponent(this); _bansComponent = new BansComponent(this); _tradingComponent = new TradingComponent(this); GetRoomItemHandler().LoadFurniture(); GetGameMap().GenerateMaps(); LoadPromotions(); LoadRights(); LoadFilter(); InitBots(); InitPets(); Data.UsersNow = 1; }
//private ProcessComponent _process = null; public Room(RoomData Data) { this.IsLagging = 0; this.IdleTime = 0; this._roomData = Data; RoomMuted = false; mDisposed = false; this.Id = Data.Id; this.Name = Data.Name; this.Description = Data.Description; this.OwnerName = Data.OwnerName; this.OwnerId = Data.OwnerId; this.Category = Data.Category; this.Type = Data.Type; this.Access = Data.Access; this.UsersNow = 0; this.UsersMax = Data.UsersMax; this.ModelName = Data.ModelName; this.Score = Data.Score; this.Tags = new List <string>(); foreach (string tag in Data.Tags) { Tags.Add(tag); } this.AllowPets = Data.AllowPets; this.AllowPetsEating = Data.AllowPetsEating; this.RoomBlockingEnabled = Data.RoomBlockingEnabled; this.Hidewall = Data.Hidewall; this.Group = Data.Group; this.Password = Data.Password; this.Wallpaper = Data.Wallpaper; this.Floor = Data.Floor; this.Landscape = Data.Landscape; this.WallThickness = Data.WallThickness; this.FloorThickness = Data.FloorThickness; this.chatMode = Data.chatMode; this.chatSize = Data.chatSize; this.chatSpeed = Data.chatSpeed; this.chatDistance = Data.chatDistance; this.extraFlood = Data.extraFlood; this.TradeSettings = Data.TradeSettings; this.WhoCanBan = Data.WhoCanBan; this.WhoCanKick = Data.WhoCanKick; this.WhoCanBan = Data.WhoCanBan; this.PushEnabled = Data.PushEnabled; this.PullEnabled = Data.PullEnabled; this.SPullEnabled = Data.SPullEnabled; this.SPushEnabled = Data.SPushEnabled; this.EnablesEnabled = Data.EnablesEnabled; this.RespectNotificationsEnabled = Data.RespectNotificationsEnabled; this.PetMorphsAllowed = Data.PetMorphsAllowed; this.BankEnabled = Data.BankEnabled; this.ShootEnabled = Data.ShootEnabled; this.HitEnabled = Data.HitEnabled; this.SafeZoneEnabled = Data.SafeZoneEnabled; this.SexCommandsEnabled = Data.SexCommandsEnabled; this.TurfEnabled = Data.TurfEnabled; this.RobEnabled = Data.RobEnabled; this.GymEnabled = Data.GymEnabled; this.DeliveryEnabled = Data.DeliveryEnabled; this.TutorialEnabled = Data.TutorialEnabled; this.DriveEnabled = Data.DriveEnabled; this.TaxiFromEnabled = Data.TaxiFromEnabled; this.TaxiToEnabled = Data.TaxiToEnabled; this.EnterRoomMessage = Data.EnterRoomMessage; this.RoleplayEvent = Data.RoleplayEvent; this.ActiveTrades = new ArrayList(); this.Bans = new Dictionary <int, double>(); this.MutedUsers = new Dictionary <int, double>(); this.Tents = new Dictionary <int, List <RoomUser> >(); _gamemap = new Gamemap(this); if (_roomItemHandling == null) { _roomItemHandling = new RoomItemHandling(this); } _roomUserManager = new RoomUserManager(this); this._filterComponent = new FilterComponent(this); this._wiredComponent = new WiredComponent(this); GetRoomItemHandler().LoadFurniture(); GetGameMap().GenerateMaps(); this.LoadPromotions(); this.LoadRights(); this.LoadBans(); this.LoadFilter(); this.InitBots(); this.InitPets(); if (this.GetRoomUserManager() != null && this.GetRoomUserManager().GetRoomUsers() != null && this.GetRoomUserManager().GetRoomUsers().Where(x => !x.IsBot) != null) { Data.UsersNow = this.GetRoomUserManager().GetRoomUsers().Where(x => !x.IsBot).ToList().Count; } else { Data.UsersNow = 0; } }
//public RoomTraxManager traxManager; // Added //private ProcessComponent _process = null; public Room(RoomData Data) { IsLagging = 0; IdleTime = 0; _roomData = Data; RoomMuted = false; mDisposed = false; muteSignalEnabled = false; Id = Data.Id; Name = Data.Name; Description = Data.Description; OwnerName = Data.OwnerName; OwnerId = Data.OwnerId; WiredScoreBordDay = Data.WiredScoreBordDay; WiredScoreBordWeek = Data.WiredScoreBordWeek; WiredScoreBordMonth = Data.WiredScoreBordMonth; WiredScoreFirstBordInformation = Data.WiredScoreFirstBordInformation; ForSale = false; SalePrice = 0; Category = Data.Category; Type = Data.Type; Access = Data.Access; UsersNow = 0; UsersMax = Data.UsersMax; ModelName = Data.ModelName; Score = Data.Score; Tags = new List <string>(); foreach (string tag in Data.Tags) { Tags.Add(tag); } AllowPets = Data.AllowPets; AllowPetsEating = Data.AllowPetsEating; RoomBlockingEnabled = Data.RoomBlockingEnabled; Hidewall = Data.Hidewall; Group = Data.Group; Password = Data.Password; Wallpaper = Data.Wallpaper; Floor = Data.Floor; Landscape = Data.Landscape; WallThickness = Data.WallThickness; FloorThickness = Data.FloorThickness; chatMode = Data.chatMode; chatSize = Data.chatSize; chatSpeed = Data.chatSpeed; chatDistance = Data.chatDistance; extraFlood = Data.extraFlood; TradeSettings = Data.TradeSettings; WhoCanBan = Data.WhoCanBan; WhoCanKick = Data.WhoCanKick; WhoCanBan = Data.WhoCanBan; poolQuestion = string.Empty; yesPoolAnswers = new List <int>(); noPoolAnswers = new List <int>(); ActiveTrades = new ArrayList(); Bans = new Dictionary <int, double>(); MutedUsers = new Dictionary <int, double>(); Tents = new Dictionary <int, List <RoomUser> >(); _gamemap = new Gamemap(this); if (_roomItemHandling == null) { _roomItemHandling = new RoomItemHandling(this); } _roomUserManager = new RoomUserManager(this); _filterComponent = new FilterComponent(this); _wiredComponent = new WiredComponent(this); _bansComponent = new BansComponent(this); _traxManager = new RoomTraxManager(this); OnFurnisLoad(); GetRoomItemHandler().LoadFurniture(); GetGameMap().GenerateMaps(); LoadPromotions(); LoadRights(); LoadBans(); LoadFilter(); InitBots(); InitPets(); Data.UsersNow = 1; }
public BoardItem(SizeComponent size, Entity data, FilterComponent filter) { this.size = size; this.data = data; this.filter = filter; }
private SmartEntity CreateBuildingEntity(BuildingTypeVO buildingType, Building building, bool createCollider, bool requestAsset, bool addSupport) { int x = building.X; int z = building.Z; bool flag = buildingType.Type == BuildingType.Blocker; SmartEntity smartEntity = this.NewEntity(); TeamComponent component = new TeamComponent(TeamType.Defender); smartEntity.Add(component); int num = 0; if (!flag && buildingType.SizeX > 1 && buildingType.SizeY > 1) { num = 1; } TransformComponent transformComponent = new TransformComponent(Units.GridToBoardX(x), Units.GridToBoardZ(z), 1.57079637f, true, Units.GridToBoardX(buildingType.SizeX - num), Units.GridToBoardZ(buildingType.SizeY - num)); smartEntity.Add(transformComponent); SizeComponent sizeComponent = Units.SizeCompFromGrid(buildingType.SizeX, buildingType.SizeY); smartEntity.Add(sizeComponent); if (buildingType.Type != BuildingType.Clearable) { smartEntity.Add(new DamageableComponent(transformComponent)); } BuildingComponent buildingComponent = new BuildingComponent(buildingType, building); smartEntity.Add(buildingComponent); smartEntity.Add(new BuffComponent()); smartEntity.Add(new HealthViewComponent()); FilterComponent filter = CollisionFilters.BUILDING; if (buildingType.Type == BuildingType.Trap) { filter = CollisionFilters.TRAP; } else if (buildingType.Type == BuildingType.Wall) { filter = CollisionFilters.WALL; } else if (buildingType.Type == BuildingType.Clearable) { filter = CollisionFilters.CLEARABLE; } else if (buildingType.Type == BuildingType.ChampionPlatform) { filter = CollisionFilters.PLATFORM; } BoardItem <Entity> boardItem = new BoardItem <Entity>(sizeComponent, smartEntity, filter); smartEntity.Add(new BoardItemComponent(boardItem)); if (buildingType.Type == BuildingType.Turret) { TurretTypeVO turretType = Service.Get <IDataController>().Get <TurretTypeVO>(buildingType.TurretUid); this.AddTurretComponentsToEntity(smartEntity, turretType); } if (buildingType.Type == BuildingType.Trap) { this.AddTrapComponentsToEntity(smartEntity, buildingType); } if (buildingType.Type == BuildingType.ShieldGenerator) { this.AddShieldComponentsToEntity(smartEntity, buildingType); } HealthComponent component2 = new HealthComponent(buildingType.Health, buildingComponent.BuildingType.ArmorType); smartEntity.Add(component2); if (addSupport) { smartEntity.Add <SupportComponent>(new SupportComponent()); } if (buildingType.Type == BuildingType.ChampionPlatform) { smartEntity.Add <ChampionPlatformComponent>(new ChampionPlatformComponent()); } if (buildingType.Type == BuildingType.Housing) { smartEntity.Add <HousingComponent>(new HousingComponent()); } switch (buildingType.Type) { case BuildingType.HQ: smartEntity.Add <HQComponent>(new HQComponent()); break; case BuildingType.Barracks: smartEntity.Add <BarracksComponent>(new BarracksComponent()); break; case BuildingType.Factory: smartEntity.Add <FactoryComponent>(new FactoryComponent()); break; case BuildingType.FleetCommand: smartEntity.Add <FleetCommandComponent>(new FleetCommandComponent()); break; case BuildingType.HeroMobilizer: smartEntity.Add <TacticalCommandComponent>(new TacticalCommandComponent()); break; case BuildingType.Squad: smartEntity.Add <SquadBuildingComponent>(new SquadBuildingComponent()); break; case BuildingType.Starport: smartEntity.Add <StarportComponent>(new StarportComponent()); break; case BuildingType.DroidHut: smartEntity.Add <DroidHutComponent>(new DroidHutComponent()); break; case BuildingType.Wall: smartEntity.Add <WallComponent>(new WallComponent()); break; case BuildingType.Turret: smartEntity.Add <TurretBuildingComponent>(new TurretBuildingComponent()); break; case BuildingType.TroopResearch: smartEntity.Add <OffenseLabComponent>(new OffenseLabComponent()); break; case BuildingType.DefenseResearch: smartEntity.Add <DefenseLabComponent>(new DefenseLabComponent()); break; case BuildingType.Resource: if (building.LastCollectTime == 0u) { building.LastCollectTime = ServerTime.Time; } smartEntity.Add <GeneratorComponent>(new GeneratorComponent()); break; case BuildingType.Storage: smartEntity.Add <StorageComponent>(new StorageComponent()); break; case BuildingType.Clearable: smartEntity.Add <ClearableComponent>(new ClearableComponent()); break; case BuildingType.Cantina: smartEntity.Add <CantinaComponent>(new CantinaComponent()); break; case BuildingType.NavigationCenter: smartEntity.Add <NavigationCenterComponent>(new NavigationCenterComponent()); break; case BuildingType.ScoutTower: smartEntity.Add <ScoutTowerComponent>(new ScoutTowerComponent()); break; case BuildingType.Armory: smartEntity.Add <ArmoryComponent>(new ArmoryComponent()); break; } if (buildingType.IsLootable) { LootComponent component3 = new LootComponent(); smartEntity.Add <LootComponent>(component3); } if (requestAsset) { Service.Get <EntityViewManager>().LoadEntityAsset(smartEntity); } return(smartEntity); }