상속: Waterable
    public override void OnInspectorGUI()
    {
        // draw the default inspector configurations
        base.OnInspectorGUI();

        // cast the target script into a usable object
        Fillable myFillable = (Fillable)target;

        // add a slider for the blackLevel
        myFillable.currentFillAmount = EditorGUILayout.Slider(myFillable.currentFillAmount, 0, myFillable.maxFillAmount, null);
    }
예제 #2
0
    private void Awake()
    {
        switch (unitType)
        {
        case FILLABLE.BOSS:
            bossHp = this;
            gameObject.SetActive(false);
            break;

        case FILLABLE.PLAYER:
            if (type == TYPE.HEALTH)
            {
                playerHp = this;
            }
            else
            {
                playerMp = this;
            }
            break;
        }
    }