예제 #1
0
 public AddChatiment(int value, int element, int duration, Fights.Fighter fighter, Engines.Spells.SpellLevel spell)
     : base(duration, true, fighter)
 {
     this.Element = element;
     this.Value   = value;
     this.Spell   = spell;
 }
예제 #2
0
 public AddCriticalBuff(int value, int duration, Fights.Fighter fighter)
     : base(duration, true, fighter)
 {
     this.Value = value;
 }
예제 #3
0
 public SubPOBuff(int value, int duration, Fights.Fighter fighter)
     : base(duration, true, fighter)
 {
     this.Value = value;
 }
예제 #4
0
 public AddReverseDamage(int value, int duration, Fights.Fighter fighter)
     : base(duration, true, fighter)
 {
     this.Value = value;
 }
예제 #5
0
 public AddAgilityBuff(int value, int duration, Fights.Fighter fighter)
     : base(duration, true, fighter)
 {
     this.Value = value;
 }
예제 #6
0
 public static void DeathVersusMonster(Fights.Fighter fighter, Engines.Map.MonsterGroup group)
 {
     var skull = Helper.ItemHelper.GenerateItem(GetSkullBreedId(fighter.Character.Breed));
 }
예제 #7
0
 public AddLuckEcaflipBuff(int duration, Fights.Fighter fighter)
     : base(duration, true, fighter)
 {
 }
예제 #8
0
 public InvisibleBuff(int value, int duration, Fights.Fighter fighter)
     : base(duration, true, fighter)
 {
     this.Value = value;
 }
예제 #9
0
 public ChangeSkinBuff(int value, int duration, Fights.Fighter fighter)
     : base(duration, true, fighter)
 {
     this.Value = value;
 }