public override void RefreshStats() { this.FighterInformations = new GameFightCharacterInformations(ContextualId, FighterLook, new EntityDispositionInformations(CellId, Direction), (sbyte)Team.TeamColor, 0, !Dead, FighterStats.GetMinimalStats(), new ushort[0], Client.Character.Record.Name, new PlayerStatus(0), Client.Character.Record.Level, Client.Character.GetActorAlignement(), Client.Character.Record.Breed, Client.Character.Record.Sex); Client.Send(new FighterStatsListMessage(FighterStats.GetCharacterCharacteristics(Client.Character))); }