public override void RefreshStats()
 {
     this.FighterInformations = new GameFightCharacterInformations(ContextualId, FighterLook,
                                                                   new EntityDispositionInformations(CellId, Direction), (sbyte)Team.TeamColor,
                                                                   0, !Dead, FighterStats.GetMinimalStats(), new ushort[0], Client.Character.Record.Name, new PlayerStatus(0),
                                                                   Client.Character.Record.Level, Client.Character.GetActorAlignement(), Client.Character.Record.Breed,
                                                                   Client.Character.Record.Sex);
     Client.Send(new FighterStatsListMessage(FighterStats.GetCharacterCharacteristics(Client.Character)));
 }