public void changeMove(Slider s) { switch (s.name) { case "jab1": player1.jab_1_num = Mathf.FloorToInt(s.value); player1.getAnimator().SetInteger("Jab_1_Num", player1.jab_1_num); break; case "jab2": player1.jab_2_num = Mathf.FloorToInt(s.value); player1.getAnimator().SetInteger("Jab_2_Num", player1.jab_2_num); break; case "jab3": player1.jab_3_num = Mathf.FloorToInt(s.value); player1.getAnimator().SetInteger("Jab_3_Num", player1.jab_3_num); break; case "up tilt": player1.up_tilt_num = Mathf.FloorToInt(s.value); player1.getAnimator().SetInteger("Up_Tilt_Num", player1.up_tilt_num); break; case "up air": player1.up_air_num = Mathf.FloorToInt(s.value); player1.getAnimator().SetInteger("Up_Air_Num", player1.up_air_num); break; case "down air": player1.down_air_num = Mathf.FloorToInt(s.value); player1.getAnimator().SetInteger("Down_Air_Num", player1.down_air_num); break; default: break; } }