private void LateUpdate() { if (damageToDealToPlayerOne > 0) { fighterOne.TakeDamage(damageToDealToPlayerOne, typeOfDamageToDealToPlayerOne); damageToDealToPlayerOne = 0; typeOfDamageToDealToPlayerOne = AttackType.Flinch; } if (damageToDealToPlayerTwo > 0) { fighterTwo.TakeDamage(damageToDealToPlayerTwo, typeOfDamageToDealToPlayerTwo); damageToDealToPlayerTwo = 0; typeOfDamageToDealToPlayerTwo = AttackType.Flinch; } }