public override void OnPerformOneEnemy(FightableActor enemy) { var damage = Performer.Stat.Attack; if (enemy.IfEnemy.IsBug) { damage *= 1.5f; } PrintAttackLog(enemy, enemy.ApplyDamage(Performer.CalculationAttackDamage(damage))); }
public override void OnPerformOneEnemy(FightableActor enemy) { if (enemy.IfCharacter.IsDesigner) { PrintAttackLog(enemy, enemy.ApplyDamage(Performer.Stat.Attack * 1.5f)); } else { PrintAttackLog(enemy, enemy.ApplyDamage(Performer.Stat.Attack)); } }