Ejemplo n.º 1
0
            public override void OnPerformOneEnemy(FightableActor enemy)
            {
                var damage = Performer.Stat.Attack;

                if (enemy.IfEnemy.IsBug)
                {
                    damage *= 1.5f;
                }
                PrintAttackLog(enemy, enemy.ApplyDamage(Performer.CalculationAttackDamage(damage)));
            }
Ejemplo n.º 2
0
 public override void OnPerformOneEnemy(FightableActor enemy)
 {
     if (enemy.IfCharacter.IsDesigner)
     {
         PrintAttackLog(enemy, enemy.ApplyDamage(Performer.Stat.Attack * 1.5f));
     }
     else
     {
         PrintAttackLog(enemy, enemy.ApplyDamage(Performer.Stat.Attack));
     }
 }