static int SetMemberDeadAction(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); FightManager obj = (FightManager)ToLua.CheckObject(L, 1, typeof(FightManager)); System.Action <UnityEngine.GameObject, int, FightManager.MemberType> arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (System.Action <UnityEngine.GameObject, int, FightManager.MemberType>)ToLua.CheckObject(L, 2, typeof(System.Action <UnityEngine.GameObject, int, FightManager.MemberType>)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(typeof(System.Action <UnityEngine.GameObject, int, FightManager.MemberType>), func) as System.Action <UnityEngine.GameObject, int, FightManager.MemberType>; } obj.SetMemberDeadAction(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }