private void Loop() { User user = UserManager.GetCurrentUser(true); List <Friend> friend = FightManager.GetAttackAbleFriends(user.Level); if (friend != null && friend.Count > 0) { onePing(); StopLoop(); MessageBox.Show(string.Format("有{0}个可攻击好友", friend.Count)); } else { count++; SetProgressBarStep(count); } }