예제 #1
0
    void Start()
    {
        colliderBox  = GetComponent <ColliderManager>();
        collideres   = GetComponentsInChildren <Collider2D>();
        thisCollider = GetComponent <Collider2D>();
        rb           = GetComponent <Rigidbody2D>();
        player       = GetComponent <Character>();
        feets        = GetComponentInChildren <FeetPart>();
        bodyPart     = GetComponentInChildren <BodyPart>();
        bodyComplete = GetComponentInChildren <BodyComplete>();

        bodyComplete.gameObject.SetActive(false);

        Debug.Log(collideres.Length);
        //player.currentspeed = player.speed;
        for (int i = 0; i < collideres.Length; i++)
        {
            if (collideres[i].name == "Down")
            {
                collideres[i].enabled = true;
            }

            if (collideres[i].name == "StandUp")
            {
                collideres[i].enabled = false;
            }

            collideres[i].enabled = false;
        }
    }
예제 #2
0
    private void Start()
    {
        feets      = GetComponentInParent <FeetPart>();
        anim       = GetComponent <AnimationControllerCustom>();
        render     = GetComponent <SpriteRenderer>();
        collideras = GetComponentInParent <ColliderManager>();

        gunActive = true;
    }