void Start() { colliderBox = GetComponent <ColliderManager>(); collideres = GetComponentsInChildren <Collider2D>(); thisCollider = GetComponent <Collider2D>(); rb = GetComponent <Rigidbody2D>(); player = GetComponent <Character>(); feets = GetComponentInChildren <FeetPart>(); bodyPart = GetComponentInChildren <BodyPart>(); bodyComplete = GetComponentInChildren <BodyComplete>(); bodyComplete.gameObject.SetActive(false); Debug.Log(collideres.Length); //player.currentspeed = player.speed; for (int i = 0; i < collideres.Length; i++) { if (collideres[i].name == "Down") { collideres[i].enabled = true; } if (collideres[i].name == "StandUp") { collideres[i].enabled = false; } collideres[i].enabled = false; } }
private void Start() { feets = GetComponentInParent <FeetPart>(); anim = GetComponent <AnimationControllerCustom>(); render = GetComponent <SpriteRenderer>(); collideras = GetComponentInParent <ColliderManager>(); gunActive = true; }