protected override void Initialize() { base.Initialize(); _fearManagerObject = GameObject.Find("FearManager"); _fearManager = _fearManagerObject.GetComponent <FearManager>(); }
private void Awake() { Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; _fearManagerObject = GameObject.Find("FearManager"); _fearManager = _fearManagerObject.GetComponent <FearManager>(); _sceneChangeObject = GameObject.Find("SceneChangeEffectTrigger"); _sceneChange = _sceneChangeObject.GetComponent <SceneChangeEffectTrigger>(); _pauseDisplay = transform.GetChild(0).gameObject; }
protected override void Initialize() { _playerObject = GameObject.Find("Player"); _playerController = _playerObject.GetComponentInChildren <PlayerController>(); _fearManagerObject = GameObject.Find("FearManager"); _fearManager = _fearManagerObject.GetComponent <FearManager>(); _lockerObject = transform.parent.gameObject; _hidePoint = _lockerObject.transform.GetChild(1).gameObject; _lockerParentCollision = _lockerObject.GetComponent <MeshCollider>(); _lockerDoorCollition = GetComponent <BoxCollider>(); _lockerDoorAnim = GetComponent <Animator>(); LoadEnemyInfo(); _audioSource = GetComponent <AudioSource>(); }