Beispiel #1
0
    protected override void Initialize()
    {
        base.Initialize();

        _fearManagerObject = GameObject.Find("FearManager");
        _fearManager       = _fearManagerObject.GetComponent <FearManager>();
    }
    private void Awake()
    {
        Cursor.visible   = false;
        Cursor.lockState = CursorLockMode.Locked;

        _fearManagerObject = GameObject.Find("FearManager");
        _fearManager       = _fearManagerObject.GetComponent <FearManager>();

        _sceneChangeObject = GameObject.Find("SceneChangeEffectTrigger");
        _sceneChange       = _sceneChangeObject.GetComponent <SceneChangeEffectTrigger>();

        _pauseDisplay = transform.GetChild(0).gameObject;
    }
Beispiel #3
0
    protected override void Initialize()
    {
        _playerObject     = GameObject.Find("Player");
        _playerController = _playerObject.GetComponentInChildren <PlayerController>();

        _fearManagerObject = GameObject.Find("FearManager");
        _fearManager       = _fearManagerObject.GetComponent <FearManager>();

        _lockerObject          = transform.parent.gameObject;
        _hidePoint             = _lockerObject.transform.GetChild(1).gameObject;
        _lockerParentCollision = _lockerObject.GetComponent <MeshCollider>();
        _lockerDoorCollition   = GetComponent <BoxCollider>();
        _lockerDoorAnim        = GetComponent <Animator>();

        LoadEnemyInfo();

        _audioSource = GetComponent <AudioSource>();
    }