// Get the matrix of the given pose static FbxAMatrix GetPoseMatrix(FbxPose pPose, int pNodeIndex) { FbxMatrix lMatrix = pPose.GetMatrix(pNodeIndex); FbxAMatrix lPoseMatrix = new FbxAMatrix(); //memcpy((double*)lPoseMatrix, (double*)lMatrix, sizeof(lMatrix.mData)); lPoseMatrix.SetRow(0, lMatrix.GetRow(0)); lPoseMatrix.SetRow(1, lMatrix.GetRow(1)); lPoseMatrix.SetRow(2, lMatrix.GetRow(2)); lPoseMatrix.SetRow(3, lMatrix.GetRow(3)); return(lPoseMatrix); }