public void Initialize(List <Object> objects, HashSet <Object> favoriteObjects, Object mainObject, SortType sortType, ObjectClickedDelegate onObjectLeftClicked, ObjectClickedDelegate onObjectRightClicked, ObjectClickedDelegate onObjectRemoved, FavoriteStateChangedDelegate onObjectFavoriteStateChanged, WindowClosedDelegate onWindowClosed) { this.objects = objects; this.favoriteObjects = favoriteObjects; this.mainObject = mainObject; this.sortType = sortType; this.onObjectLeftClicked = onObjectLeftClicked; this.onObjectRightClicked = onObjectRightClicked; this.onObjectRemoved = onObjectRemoved; this.onObjectFavoriteStateChanged = onObjectFavoriteStateChanged; this.onWindowClosed = onWindowClosed; addToFavoritesIcon = new GUIContent(EditorGUIUtility.Load("Favorite Icon") as Texture, "Add to Favorites"); removeFromFavoritesIcon = new GUIContent(addToFavoritesIcon.image, "Remove from Favorites"); SortObjects(); }
private void OnDestroy() { try { if (onWindowClosed != null) { onWindowClosed(sortType); } } finally { objects = null; favoriteObjects = null; mainObject = null; buttonStyle = null; addToFavoritesIcon = null; removeFromFavoritesIcon = null; onObjectLeftClicked = null; onObjectRightClicked = null; onObjectRemoved = null; onObjectFavoriteStateChanged = null; onWindowClosed = null; } }