public void Init(FavorabilityRuleRes res) { InitNpcInfo(); if (FavorabilityLevelRuleLists == null) { FavorabilityLevelRuleLists = new List <FavorabilityLevelRulePB>(); FavorabilityLevelRuleLists = res.FavorabilityLevelRules.ToList(); } if (FavorabilityItemPBLists == null) { FavorabilityItemPBLists = new List <FavorabilityItemPB>(); FavorabilityItemPBLists = res.FavorabilityItems.ToList(); } if (DressUpUnlockRuleLists == null) { DressUpUnlockRuleLists = new List <DressUpUnlockRulePB>(); DressUpUnlockRuleLists = res.DressUpUnlockRules.ToList(); InitBgImageDic(); } if (SceneUnlockRulePbs == null) { SceneUnlockRulePbs = new List <SceneUnlockRulePB>(); SceneUnlockRulePbs = res.SceneUnlockRules.ToList(); } }
private void OnGetFavorabilityRule(FavorabilityRuleRes res) { GlobalData.FavorabilityMainModel.Init(res); }