Esempio n. 1
0
        public void Init(FavorabilityRuleRes res)
        {
            InitNpcInfo();
            if (FavorabilityLevelRuleLists == null)
            {
                FavorabilityLevelRuleLists = new List <FavorabilityLevelRulePB>();
                FavorabilityLevelRuleLists = res.FavorabilityLevelRules.ToList();
            }
            if (FavorabilityItemPBLists == null)
            {
                FavorabilityItemPBLists = new List <FavorabilityItemPB>();
                FavorabilityItemPBLists = res.FavorabilityItems.ToList();
            }
            if (DressUpUnlockRuleLists == null)
            {
                DressUpUnlockRuleLists = new List <DressUpUnlockRulePB>();
                DressUpUnlockRuleLists = res.DressUpUnlockRules.ToList();
                InitBgImageDic();
            }

            if (SceneUnlockRulePbs == null)
            {
                SceneUnlockRulePbs = new List <SceneUnlockRulePB>();
                SceneUnlockRulePbs = res.SceneUnlockRules.ToList();
            }
        }
Esempio n. 2
0
 private void OnGetFavorabilityRule(FavorabilityRuleRes res)
 {
     GlobalData.FavorabilityMainModel.Init(res);
 }