private void PlaceDecorations(Point tileOrigin, Microsoft.Xna.Framework.Rectangle magmaMapArea) { FastRandom fastRandom1 = new FastRandom(Main.ActiveWorldFileData.Seed).WithModifier(65440UL); for (int left = magmaMapArea.Left; left < magmaMapArea.Right; ++left) { for (int top = magmaMapArea.Top; top < magmaMapArea.Bottom; ++top) { GraniteBiome.Magma sourceMagma = this._sourceMagmaMap[left, top]; int index1 = left + tileOrigin.X; int index2 = top + tileOrigin.Y; if (sourceMagma.IsActive) { WorldUtils.TileFrame(index1, index2, false); WorldGen.SquareWallFrame(index1, index2, true); FastRandom fastRandom2 = fastRandom1.WithModifier(index1, index2); if (fastRandom2.Next(8) == 0 && GenBase._tiles[index1, index2].active()) { if (!GenBase._tiles[index1, index2 + 1].active()) { WorldGen.PlaceUncheckedStalactite(index1, index2 + 1, fastRandom2.Next(2) == 0, fastRandom2.Next(3), false); } if (!GenBase._tiles[index1, index2 - 1].active()) { WorldGen.PlaceUncheckedStalactite(index1, index2 - 1, fastRandom2.Next(2) == 0, fastRandom2.Next(3), false); } } if (fastRandom2.Next(2) == 0) { Tile.SmoothSlope(index1, index2, true, false); } } } } }
private void PlaceDecorations(Point tileOrigin, Rectangle magmaMapArea) { FastRandom fastRandom = new FastRandom(Main.ActiveWorldFileData.Seed).WithModifier(65440uL); for (int i = magmaMapArea.Left; i < magmaMapArea.Right; i++) { for (int j = magmaMapArea.Top; j < magmaMapArea.Bottom; j++) { Magma magma = _sourceMagmaMap[i, j]; int num = i + tileOrigin.X; int num2 = j + tileOrigin.Y; if (!magma.IsActive) { continue; } WorldUtils.TileFrame(num, num2); WorldGen.SquareWallFrame(num, num2); FastRandom fastRandom2 = fastRandom.WithModifier(num, num2); if (fastRandom2.Next(8) == 0 && GenBase._tiles[num, num2].active()) { if (!GenBase._tiles[num, num2 + 1].active()) { WorldGen.PlaceUncheckedStalactite(num, num2 + 1, fastRandom2.Next(2) == 0, fastRandom2.Next(3), spiders: false); } if (!GenBase._tiles[num, num2 - 1].active()) { WorldGen.PlaceUncheckedStalactite(num, num2 - 1, fastRandom2.Next(2) == 0, fastRandom2.Next(3), spiders: false); } } if (fastRandom2.Next(2) == 0) { Tile.SmoothSlope(num, num2); } } } }
private static void PlaceClustersArea( DesertDescription description, DesertHive.ClusterGroup clusters, Rectangle area, DesertHive.PostPlacementEffect[,] postEffectMap, Point postEffectMapOffset) { FastRandom fastRandom = new FastRandom(Main.ActiveWorldFileData.Seed).WithModifier(57005UL); Vector2 vector2_1 = new Vector2((float)description.Hive.Width, (float)description.Hive.Height); Vector2 vector2_2 = new Vector2((float)clusters.Width, (float)clusters.Height); Vector2 vector2_3 = description.BlockScale / 2f; for (int left = area.Left; left < area.Right; ++left) { for (int top = area.Top; top < area.Bottom; ++top) { if (WorldGen.InWorld(left, top, 1)) { float num1 = 0.0f; int num2 = -1; float num3 = 0.0f; ushort type = 53; if (fastRandom.Next(3) == 0) { type = (ushort)397; } int x = left - description.Hive.X; int y = top - description.Hive.Y; Vector2 vector2_4 = (new Vector2((float)x, (float)y) - vector2_3) / vector2_1 * vector2_2; for (int index = 0; index < clusters.Count; ++index) { DesertHive.Cluster cluster = clusters[index]; if ((double)Math.Abs(cluster[0].Position.X - vector2_4.X) <= 10.0 && (double)Math.Abs(cluster[0].Position.Y - vector2_4.Y) <= 10.0) { float num4 = 0.0f; foreach (DesertHive.Block block in (List <DesertHive.Block>)cluster) { num4 += 1f / Vector2.DistanceSquared(block.Position, vector2_4); } if ((double)num4 > (double)num1) { if ((double)num1 > (double)num3) { num3 = num1; } num1 = num4; num2 = index; } else if ((double)num4 > (double)num3) { num3 = num4; } } } float num5 = num1 + num3; Tile tile = Main.tile[left, top]; bool flag = (double)((new Vector2((float)x, (float)y) - vector2_3) / vector2_1 * 2f - Vector2.One).Length() >= 0.800000011920929; DesertHive.PostPlacementEffect postPlacementEffect = DesertHive.PostPlacementEffect.None; if ((double)num5 > 3.5) { postPlacementEffect = DesertHive.PostPlacementEffect.Smooth; tile.ClearEverything(); tile.wall = (ushort)187; if (num2 % 15 == 2) { tile.ResetToType((ushort)404); } } else if ((double)num5 > 1.79999995231628) { tile.wall = (ushort)187; if ((double)top < Main.worldSurface) { tile.liquid = (byte)0; } else { tile.lava(true); } if (!flag || tile.active()) { tile.ResetToType((ushort)396); postPlacementEffect = DesertHive.PostPlacementEffect.Smooth; } } else if ((double)num5 > 0.699999988079071 || !flag) { tile.wall = (ushort)216; tile.liquid = (byte)0; if (!flag || tile.active()) { tile.ResetToType(type); postPlacementEffect = DesertHive.PostPlacementEffect.Smooth; } } else if ((double)num5 > 0.25 && (double)fastRandom.WithModifier(x, y).NextFloat() < ((double)num5 - 0.25) / 0.449999988079071) { tile.wall = (ushort)187; if ((double)top < Main.worldSurface) { tile.liquid = (byte)0; } else { tile.lava(true); } if (tile.active()) { tile.ResetToType(type); postPlacementEffect = DesertHive.PostPlacementEffect.Smooth; } } postEffectMap[left - area.X + postEffectMapOffset.X, top - area.Y + postEffectMapOffset.Y] = postPlacementEffect; } } } }
private static void PlaceClustersArea(DesertDescription description, ClusterGroup clusters, Rectangle area, PostPlacementEffect[,] postEffectMap, Point postEffectMapOffset) { FastRandom fastRandom = new FastRandom(Main.ActiveWorldFileData.Seed).WithModifier(57005uL); Vector2 value = new Vector2(description.Hive.Width, description.Hive.Height); Vector2 value2 = new Vector2(clusters.Width, clusters.Height); Vector2 value3 = description.BlockScale / 2f; for (int i = area.Left; i < area.Right; i++) { for (int j = area.Top; j < area.Bottom; j++) { if (!WorldGen.InWorld(i, j, 1)) { continue; } float num = 0f; int num2 = -1; float num3 = 0f; ushort type = 53; if (fastRandom.Next(3) == 0) { type = 397; } int num4 = i - description.Hive.X; int num5 = j - description.Hive.Y; Vector2 value4 = (new Vector2(num4, num5) - value3) / value * value2; for (int k = 0; k < clusters.Count; k++) { Cluster cluster = clusters[k]; if (Math.Abs(cluster[0].Position.X - value4.X) > 10f || Math.Abs(cluster[0].Position.Y - value4.Y) > 10f) { continue; } float num6 = 0f; foreach (Block item in cluster) { num6 += 1f / Vector2.DistanceSquared(item.Position, value4); } if (num6 > num) { if (num > num3) { num3 = num; } num = num6; num2 = k; } else if (num6 > num3) { num3 = num6; } } float num7 = num + num3; Tile tile = Main.tile[i, j]; bool flag = ((new Vector2(num4, num5) - value3) / value * 2f - Vector2.One).Length() >= 0.8f; PostPlacementEffect postPlacementEffect = PostPlacementEffect.None; if (num7 > 3.5f) { postPlacementEffect = PostPlacementEffect.Smooth; tile.ClearEverything(); tile.wall = 187; if (num2 % 15 == 2) { tile.ResetToType(404); } } else if (num7 > 1.8f) { tile.wall = 187; if ((double)j < Main.worldSurface) { tile.liquid = 0; } else { tile.lava(lava: true); } if (!flag || tile.active()) { tile.ResetToType(396); postPlacementEffect = PostPlacementEffect.Smooth; } } else if (num7 > 0.7f || !flag) { tile.wall = 216; tile.liquid = 0; if (!flag || tile.active()) { tile.ResetToType(type); postPlacementEffect = PostPlacementEffect.Smooth; } } else if (num7 > 0.25f) { FastRandom fastRandom2 = fastRandom.WithModifier(num4, num5); float num8 = (num7 - 0.25f) / 0.45f; if (fastRandom2.NextFloat() < num8) { tile.wall = 187; if ((double)j < Main.worldSurface) { tile.liquid = 0; } else { tile.lava(lava: true); } if (tile.active()) { tile.ResetToType(type); postPlacementEffect = PostPlacementEffect.Smooth; } } } postEffectMap[i - area.X + postEffectMapOffset.X, j - area.Y + postEffectMapOffset.Y] = postPlacementEffect; } } }
private void BlurLine(int startIndex, int endIndex, int stride) { Vector3 zero = Vector3.Zero; bool flag = false; bool flag2 = false; bool flag3 = false; for (int i = startIndex; i != endIndex + stride; i += stride) { if (zero.X < _colors[i].X) { zero.X = _colors[i].X; flag = false; } else if (!flag) { if (zero.X < 0.0185f) { flag = true; } else { _colors[i].X = zero.X; } } if (zero.Y < _colors[i].Y) { zero.Y = _colors[i].Y; flag2 = false; } else if (!flag2) { if (zero.Y < 0.0185f) { flag2 = true; } else { _colors[i].Y = zero.Y; } } if (zero.Z < _colors[i].Z) { zero.Z = _colors[i].Z; flag3 = false; } else if (!flag3) { if (zero.Z < 0.0185f) { flag3 = true; } else { _colors[i].Z = zero.Z; } } if (flag && flag3 && flag2) { continue; } switch (_mask[i]) { case LightMaskMode.None: if (!flag) { zero.X *= LightDecayThroughAir; } if (!flag2) { zero.Y *= LightDecayThroughAir; } if (!flag3) { zero.Z *= LightDecayThroughAir; } break; case LightMaskMode.Solid: if (!flag) { zero.X *= LightDecayThroughSolid; } if (!flag2) { zero.Y *= LightDecayThroughSolid; } if (!flag3) { zero.Z *= LightDecayThroughSolid; } break; case LightMaskMode.Water: { float num = (float)_random.WithModifier((ulong)i).Next(98, 100) / 100f; if (!flag) { zero.X *= LightDecayThroughWater.X * num; } if (!flag2) { zero.Y *= LightDecayThroughWater.Y * num; } if (!flag3) { zero.Z *= LightDecayThroughWater.Z * num; } break; } case LightMaskMode.Honey: if (!flag) { zero.X *= LightDecayThroughHoney.X; } if (!flag2) { zero.Y *= LightDecayThroughHoney.Y; } if (!flag3) { zero.Z *= LightDecayThroughHoney.Z; } break; } } }