Ejemplo n.º 1
0
        private void PlaceDecorations(Point tileOrigin, Microsoft.Xna.Framework.Rectangle magmaMapArea)
        {
            FastRandom fastRandom1 = new FastRandom(Main.ActiveWorldFileData.Seed).WithModifier(65440UL);

            for (int left = magmaMapArea.Left; left < magmaMapArea.Right; ++left)
            {
                for (int top = magmaMapArea.Top; top < magmaMapArea.Bottom; ++top)
                {
                    GraniteBiome.Magma sourceMagma = this._sourceMagmaMap[left, top];
                    int index1 = left + tileOrigin.X;
                    int index2 = top + tileOrigin.Y;
                    if (sourceMagma.IsActive)
                    {
                        WorldUtils.TileFrame(index1, index2, false);
                        WorldGen.SquareWallFrame(index1, index2, true);
                        FastRandom fastRandom2 = fastRandom1.WithModifier(index1, index2);
                        if (fastRandom2.Next(8) == 0 && GenBase._tiles[index1, index2].active())
                        {
                            if (!GenBase._tiles[index1, index2 + 1].active())
                            {
                                WorldGen.PlaceUncheckedStalactite(index1, index2 + 1, fastRandom2.Next(2) == 0, fastRandom2.Next(3), false);
                            }
                            if (!GenBase._tiles[index1, index2 - 1].active())
                            {
                                WorldGen.PlaceUncheckedStalactite(index1, index2 - 1, fastRandom2.Next(2) == 0, fastRandom2.Next(3), false);
                            }
                        }
                        if (fastRandom2.Next(2) == 0)
                        {
                            Tile.SmoothSlope(index1, index2, true, false);
                        }
                    }
                }
            }
        }
Ejemplo n.º 2
0
        private void PlaceDecorations(Point tileOrigin, Rectangle magmaMapArea)
        {
            FastRandom fastRandom = new FastRandom(Main.ActiveWorldFileData.Seed).WithModifier(65440uL);

            for (int i = magmaMapArea.Left; i < magmaMapArea.Right; i++)
            {
                for (int j = magmaMapArea.Top; j < magmaMapArea.Bottom; j++)
                {
                    Magma magma = _sourceMagmaMap[i, j];
                    int   num   = i + tileOrigin.X;
                    int   num2  = j + tileOrigin.Y;
                    if (!magma.IsActive)
                    {
                        continue;
                    }
                    WorldUtils.TileFrame(num, num2);
                    WorldGen.SquareWallFrame(num, num2);
                    FastRandom fastRandom2 = fastRandom.WithModifier(num, num2);
                    if (fastRandom2.Next(8) == 0 && GenBase._tiles[num, num2].active())
                    {
                        if (!GenBase._tiles[num, num2 + 1].active())
                        {
                            WorldGen.PlaceUncheckedStalactite(num, num2 + 1, fastRandom2.Next(2) == 0, fastRandom2.Next(3), spiders: false);
                        }
                        if (!GenBase._tiles[num, num2 - 1].active())
                        {
                            WorldGen.PlaceUncheckedStalactite(num, num2 - 1, fastRandom2.Next(2) == 0, fastRandom2.Next(3), spiders: false);
                        }
                    }
                    if (fastRandom2.Next(2) == 0)
                    {
                        Tile.SmoothSlope(num, num2);
                    }
                }
            }
        }
Ejemplo n.º 3
0
        private static void PlaceClustersArea(
            DesertDescription description,
            DesertHive.ClusterGroup clusters,
            Rectangle area,
            DesertHive.PostPlacementEffect[,] postEffectMap,
            Point postEffectMapOffset)
        {
            FastRandom fastRandom = new FastRandom(Main.ActiveWorldFileData.Seed).WithModifier(57005UL);
            Vector2    vector2_1  = new Vector2((float)description.Hive.Width, (float)description.Hive.Height);
            Vector2    vector2_2  = new Vector2((float)clusters.Width, (float)clusters.Height);
            Vector2    vector2_3  = description.BlockScale / 2f;

            for (int left = area.Left; left < area.Right; ++left)
            {
                for (int top = area.Top; top < area.Bottom; ++top)
                {
                    if (WorldGen.InWorld(left, top, 1))
                    {
                        float  num1 = 0.0f;
                        int    num2 = -1;
                        float  num3 = 0.0f;
                        ushort type = 53;
                        if (fastRandom.Next(3) == 0)
                        {
                            type = (ushort)397;
                        }
                        int     x         = left - description.Hive.X;
                        int     y         = top - description.Hive.Y;
                        Vector2 vector2_4 = (new Vector2((float)x, (float)y) - vector2_3) / vector2_1 * vector2_2;
                        for (int index = 0; index < clusters.Count; ++index)
                        {
                            DesertHive.Cluster cluster = clusters[index];
                            if ((double)Math.Abs(cluster[0].Position.X - vector2_4.X) <= 10.0 && (double)Math.Abs(cluster[0].Position.Y - vector2_4.Y) <= 10.0)
                            {
                                float num4 = 0.0f;
                                foreach (DesertHive.Block block in (List <DesertHive.Block>)cluster)
                                {
                                    num4 += 1f / Vector2.DistanceSquared(block.Position, vector2_4);
                                }
                                if ((double)num4 > (double)num1)
                                {
                                    if ((double)num1 > (double)num3)
                                    {
                                        num3 = num1;
                                    }
                                    num1 = num4;
                                    num2 = index;
                                }
                                else if ((double)num4 > (double)num3)
                                {
                                    num3 = num4;
                                }
                            }
                        }
                        float num5 = num1 + num3;
                        Tile  tile = Main.tile[left, top];
                        bool  flag = (double)((new Vector2((float)x, (float)y) - vector2_3) / vector2_1 * 2f - Vector2.One).Length() >= 0.800000011920929;
                        DesertHive.PostPlacementEffect postPlacementEffect = DesertHive.PostPlacementEffect.None;
                        if ((double)num5 > 3.5)
                        {
                            postPlacementEffect = DesertHive.PostPlacementEffect.Smooth;
                            tile.ClearEverything();
                            tile.wall = (ushort)187;
                            if (num2 % 15 == 2)
                            {
                                tile.ResetToType((ushort)404);
                            }
                        }
                        else if ((double)num5 > 1.79999995231628)
                        {
                            tile.wall = (ushort)187;
                            if ((double)top < Main.worldSurface)
                            {
                                tile.liquid = (byte)0;
                            }
                            else
                            {
                                tile.lava(true);
                            }
                            if (!flag || tile.active())
                            {
                                tile.ResetToType((ushort)396);
                                postPlacementEffect = DesertHive.PostPlacementEffect.Smooth;
                            }
                        }
                        else if ((double)num5 > 0.699999988079071 || !flag)
                        {
                            tile.wall   = (ushort)216;
                            tile.liquid = (byte)0;
                            if (!flag || tile.active())
                            {
                                tile.ResetToType(type);
                                postPlacementEffect = DesertHive.PostPlacementEffect.Smooth;
                            }
                        }
                        else if ((double)num5 > 0.25 && (double)fastRandom.WithModifier(x, y).NextFloat() < ((double)num5 - 0.25) / 0.449999988079071)
                        {
                            tile.wall = (ushort)187;
                            if ((double)top < Main.worldSurface)
                            {
                                tile.liquid = (byte)0;
                            }
                            else
                            {
                                tile.lava(true);
                            }
                            if (tile.active())
                            {
                                tile.ResetToType(type);
                                postPlacementEffect = DesertHive.PostPlacementEffect.Smooth;
                            }
                        }
                        postEffectMap[left - area.X + postEffectMapOffset.X, top - area.Y + postEffectMapOffset.Y] = postPlacementEffect;
                    }
                }
            }
        }
Ejemplo n.º 4
0
        private static void PlaceClustersArea(DesertDescription description, ClusterGroup clusters, Rectangle area, PostPlacementEffect[,] postEffectMap, Point postEffectMapOffset)
        {
            FastRandom fastRandom = new FastRandom(Main.ActiveWorldFileData.Seed).WithModifier(57005uL);
            Vector2    value      = new Vector2(description.Hive.Width, description.Hive.Height);
            Vector2    value2     = new Vector2(clusters.Width, clusters.Height);
            Vector2    value3     = description.BlockScale / 2f;

            for (int i = area.Left; i < area.Right; i++)
            {
                for (int j = area.Top; j < area.Bottom; j++)
                {
                    if (!WorldGen.InWorld(i, j, 1))
                    {
                        continue;
                    }
                    float  num  = 0f;
                    int    num2 = -1;
                    float  num3 = 0f;
                    ushort type = 53;
                    if (fastRandom.Next(3) == 0)
                    {
                        type = 397;
                    }
                    int     num4   = i - description.Hive.X;
                    int     num5   = j - description.Hive.Y;
                    Vector2 value4 = (new Vector2(num4, num5) - value3) / value * value2;
                    for (int k = 0; k < clusters.Count; k++)
                    {
                        Cluster cluster = clusters[k];
                        if (Math.Abs(cluster[0].Position.X - value4.X) > 10f || Math.Abs(cluster[0].Position.Y - value4.Y) > 10f)
                        {
                            continue;
                        }
                        float num6 = 0f;
                        foreach (Block item in cluster)
                        {
                            num6 += 1f / Vector2.DistanceSquared(item.Position, value4);
                        }
                        if (num6 > num)
                        {
                            if (num > num3)
                            {
                                num3 = num;
                            }
                            num  = num6;
                            num2 = k;
                        }
                        else if (num6 > num3)
                        {
                            num3 = num6;
                        }
                    }
                    float num7 = num + num3;
                    Tile  tile = Main.tile[i, j];
                    bool  flag = ((new Vector2(num4, num5) - value3) / value * 2f - Vector2.One).Length() >= 0.8f;
                    PostPlacementEffect postPlacementEffect = PostPlacementEffect.None;
                    if (num7 > 3.5f)
                    {
                        postPlacementEffect = PostPlacementEffect.Smooth;
                        tile.ClearEverything();
                        tile.wall = 187;
                        if (num2 % 15 == 2)
                        {
                            tile.ResetToType(404);
                        }
                    }
                    else if (num7 > 1.8f)
                    {
                        tile.wall = 187;
                        if ((double)j < Main.worldSurface)
                        {
                            tile.liquid = 0;
                        }
                        else
                        {
                            tile.lava(lava: true);
                        }
                        if (!flag || tile.active())
                        {
                            tile.ResetToType(396);
                            postPlacementEffect = PostPlacementEffect.Smooth;
                        }
                    }
                    else if (num7 > 0.7f || !flag)
                    {
                        tile.wall   = 216;
                        tile.liquid = 0;
                        if (!flag || tile.active())
                        {
                            tile.ResetToType(type);
                            postPlacementEffect = PostPlacementEffect.Smooth;
                        }
                    }
                    else if (num7 > 0.25f)
                    {
                        FastRandom fastRandom2 = fastRandom.WithModifier(num4, num5);
                        float      num8        = (num7 - 0.25f) / 0.45f;
                        if (fastRandom2.NextFloat() < num8)
                        {
                            tile.wall = 187;
                            if ((double)j < Main.worldSurface)
                            {
                                tile.liquid = 0;
                            }
                            else
                            {
                                tile.lava(lava: true);
                            }
                            if (tile.active())
                            {
                                tile.ResetToType(type);
                                postPlacementEffect = PostPlacementEffect.Smooth;
                            }
                        }
                    }
                    postEffectMap[i - area.X + postEffectMapOffset.X, j - area.Y + postEffectMapOffset.Y] = postPlacementEffect;
                }
            }
        }
Ejemplo n.º 5
0
        private void BlurLine(int startIndex, int endIndex, int stride)
        {
            Vector3 zero  = Vector3.Zero;
            bool    flag  = false;
            bool    flag2 = false;
            bool    flag3 = false;

            for (int i = startIndex; i != endIndex + stride; i += stride)
            {
                if (zero.X < _colors[i].X)
                {
                    zero.X = _colors[i].X;
                    flag   = false;
                }
                else if (!flag)
                {
                    if (zero.X < 0.0185f)
                    {
                        flag = true;
                    }
                    else
                    {
                        _colors[i].X = zero.X;
                    }
                }
                if (zero.Y < _colors[i].Y)
                {
                    zero.Y = _colors[i].Y;
                    flag2  = false;
                }
                else if (!flag2)
                {
                    if (zero.Y < 0.0185f)
                    {
                        flag2 = true;
                    }
                    else
                    {
                        _colors[i].Y = zero.Y;
                    }
                }
                if (zero.Z < _colors[i].Z)
                {
                    zero.Z = _colors[i].Z;
                    flag3  = false;
                }
                else if (!flag3)
                {
                    if (zero.Z < 0.0185f)
                    {
                        flag3 = true;
                    }
                    else
                    {
                        _colors[i].Z = zero.Z;
                    }
                }
                if (flag && flag3 && flag2)
                {
                    continue;
                }
                switch (_mask[i])
                {
                case LightMaskMode.None:
                    if (!flag)
                    {
                        zero.X *= LightDecayThroughAir;
                    }
                    if (!flag2)
                    {
                        zero.Y *= LightDecayThroughAir;
                    }
                    if (!flag3)
                    {
                        zero.Z *= LightDecayThroughAir;
                    }
                    break;

                case LightMaskMode.Solid:
                    if (!flag)
                    {
                        zero.X *= LightDecayThroughSolid;
                    }
                    if (!flag2)
                    {
                        zero.Y *= LightDecayThroughSolid;
                    }
                    if (!flag3)
                    {
                        zero.Z *= LightDecayThroughSolid;
                    }
                    break;

                case LightMaskMode.Water:
                {
                    float num = (float)_random.WithModifier((ulong)i).Next(98, 100) / 100f;
                    if (!flag)
                    {
                        zero.X *= LightDecayThroughWater.X * num;
                    }
                    if (!flag2)
                    {
                        zero.Y *= LightDecayThroughWater.Y * num;
                    }
                    if (!flag3)
                    {
                        zero.Z *= LightDecayThroughWater.Z * num;
                    }
                    break;
                }

                case LightMaskMode.Honey:
                    if (!flag)
                    {
                        zero.X *= LightDecayThroughHoney.X;
                    }
                    if (!flag2)
                    {
                        zero.Y *= LightDecayThroughHoney.Y;
                    }
                    if (!flag3)
                    {
                        zero.Z *= LightDecayThroughHoney.Z;
                    }
                    break;
                }
            }
        }