public FarmingWorker(int value, WORKER_TYPE workerType) : base(value, workerType) { mCurTime = 0.0f; mMaxTime = 1.0f; mCapCount = 10; //TODO start this at zero, increase it with new building unlocks & upgrades //Debug.Log(gameObject); fwei = new FarmingWorkerEventInfo(); fwei.eventGO = go; }
//Event driven - Farmer update private void FarmingWorkerUpdate(FarmingWorkerEventInfo eventInfo) { weedingPower = eventInfo.workerPower; }