Ejemplo n.º 1
0
    public FarmingWorker(int value, WORKER_TYPE workerType) : base(value, workerType)
    {
        mCurTime = 0.0f;
        mMaxTime = 1.0f;

        mCapCount = 10;         //TODO start this at zero, increase it with new building unlocks & upgrades
        //Debug.Log(gameObject);

        fwei         = new FarmingWorkerEventInfo();
        fwei.eventGO = go;
    }
Ejemplo n.º 2
0
 //Event driven - Farmer update
 private void FarmingWorkerUpdate(FarmingWorkerEventInfo eventInfo)
 {
     weedingPower = eventInfo.workerPower;
 }