// Start is called before the first frame update void Start() { soundManager = FindObjectOfType <SoundManager>(); player = FindObjectOfType <OVRManager>(); colorChanger = FindObjectOfType <ChangeColors>(); fader = FindObjectOfType <FadeUIElement>(); foreach (GameObject node in Node0) { node.GetComponent <BaseHitObject>().ListNum = 0; } foreach (GameObject node in Node1) { node.GetComponent <BaseHitObject>().ListNum = 1; } foreach (GameObject node in Node2) { node.GetComponent <BaseHitObject>().ListNum = 2; } foreach (GameObject node in Node3) { node.GetComponent <BaseHitObject>().ListNum = 3; } foreach (GameObject node in Node4) { node.GetComponent <BaseHitObject>().ListNum = 4; } }