// Start is called before the first frame update
    void Start()
    {
        soundManager = FindObjectOfType <SoundManager>();
        player       = FindObjectOfType <OVRManager>();
        colorChanger = FindObjectOfType <ChangeColors>();
        fader        = FindObjectOfType <FadeUIElement>();

        foreach (GameObject node in Node0)
        {
            node.GetComponent <BaseHitObject>().ListNum = 0;
        }

        foreach (GameObject node in Node1)
        {
            node.GetComponent <BaseHitObject>().ListNum = 1;
        }

        foreach (GameObject node in Node2)
        {
            node.GetComponent <BaseHitObject>().ListNum = 2;
        }

        foreach (GameObject node in Node3)
        {
            node.GetComponent <BaseHitObject>().ListNum = 3;
        }

        foreach (GameObject node in Node4)
        {
            node.GetComponent <BaseHitObject>().ListNum = 4;
        }
    }