예제 #1
0
    IEnumerator levelClear()
    {
        VirusBoss.SetActive(false);

        yield return(StartCoroutine(fOut.UndoFade()));

        MemFragUI.GetComponent <MemoryFragmentsUI>().saveMemoryFragments();
        PlayerPrefs.SetInt("level3clear", 1); //raises a flag that tells us the level 2 is done
        PlayerPrefs.SetInt("PostStory3Told", 0);

        SceneManager.LoadScene(3);
    }
예제 #2
0
    IEnumerator FadeOutScene()
    {
        yield return(StartCoroutine(fOut.UndoFade()));

        SceneManager.LoadScene(0);
    }
예제 #3
0
    IEnumerator triggerWin()
    {
        yield return(StartCoroutine(fOut.UndoFade()));

        SceneManager.LoadScene(8);
    }