예제 #1
0
 public void Enable(float duration = 0f)
 {
     foreach (Renderer childRenderer in GetComponentsInChildren <Renderer>())
     {
         if (childRenderer != null)
         {
             foreach (Material mat in childRenderer.materials)
             {
                 if (mat.shader.name == "dissolve")
                 {
                     StartCoroutine(UnDissolve(mat, duration > 0 ? duration : DefaultDuration));
                 }
                 else
                 {
                     FadeOut fade = childRenderer.gameObject.GetComponent <FadeOut>();
                     if (!fade)
                     {
                         fade = childRenderer.gameObject.AddComponent <FadeOut>();
                     }
                     fade.StartFadeIn(0, 2);
                 }
             }
         }
     }
 }