public override void Upgrade() { base.Upgrade(); var skinLevel = -1; if (_level <= 5) { skinLevel = 1; } else if (_level <= 10) { skinLevel = 2; } else { skinLevel = 3; } FactoryView.SetSkinLevel(skinLevel); }
public override void Upgrade() { base.Upgrade(); var skinLevel = -1; TruckControl.Instance.CoinsMined++; if (_level <= 5) { skinLevel = 1; } else if (_level <= 10) { skinLevel = 2; } else { skinLevel = 3; } FactoryView.SetSkinLevel(skinLevel); }