private IEnumerator CreateFactory() { var loading = Resources.LoadAsync <GameObject>("Factory"); yield return(loading); GameObject go = Object.Instantiate(loading.asset) as GameObject; FactoryView factory = go.GetComponent <FactoryView>(); AppModell.SelectedPlanet.AddBuilding(factory); }
public ReturnView(Branch branch, string food) { Branch = branch; Food = food; factoryView = new FactoryView(branch, food); }
public ReturnView(Branch branch) { this.Branch = branch; factoryView = new FactoryView(branch); }