// Start is called before the first frame update void Start() { //Initialise fields gameManager = GameObject.FindGameObjectWithTag("GameManager"); sceneHandleScript = gameManager.GetComponent <SceneHandler>(); rewardScript = gameManager.GetComponent <RewardScript>(); currentQuestion = 0; isCorrect = true; answerIds = new string[4]; correctIds = new string[4]; faceGameObjects = new GameObject[] { brows, eyes, nose, mouth }; spriteRenderers = new SpriteRenderer[4]; for (int i = 0; i < faceGameObjects.Length; i++) { spriteRenderers[i] = faceGameObjects[i].GetComponent <SpriteRenderer>(); } sprites = new Sprite[4]; //Set answer panel answerPanel = GameObject.FindGameObjectWithTag("Answer"); answerPanelScript = answerPanel.GetComponent <FaceAnswerPanel>(); //Load Face Data faces = Faces.Load("FacesData"); facesArray = faces.facesArray; faceArrayRand = new Face[facesArray.Length]; //shuffle question order faceArrayRand = ShuffleFaceArray(facesArray); SetCorrectID(); SetPrompt(prompt); answerPanelScript.SetExplanationTextAndImage(faceArrayRand[currentQuestion]); }