// Use this for initialization void Start() { FacebookAPI.GetFriendsID(IDs => { foreach (var ID in IDs) { UserPreference.GetPreferencefromID(ID, userPreference => { string friendsName = userPreference.name; GameObject SendeeNodeInstance = Instantiate(SendeeNodePrefab, SendeeViewContent.transform); SendeeNodeInstance.SendMessage("Init", friendsName); SendeeNodeInstance.SendMessage("InitID", ID); }); } }); }