private void SetEyeTracking_ViveProEyeUseEyelidMovements(PipeCommands.SetEyeTracking_ViveProEyeUseEyelidMovements useEyelidMovements) { UseEyelidMovements = useEyelidMovements.Use; if (UseEyelidMovements == false) { faceController.SetBlink_L(0.0f); faceController.SetBlink_R(0.0f); } faceController.ViveProEyeEnabled = UseEyelidMovements; }