private void Registration_Load(object sender, EventArgs e) { //GPUTest(); // Inilizations cameraSource = new CameraSource(); face = new FaceController(FaceIdentification.registrationMinFaceSize); // Loading camera list cameraSource.FillCBWithCameras(ref cbCameraList); cbCameraList.SelectedIndex = 0; // registeredImages = new List <Image <Gray, byte> >(); // Timer timer = new Timer(); timer.Interval = 1000; timer.Tick += new EventHandler(FpsCounter); //timer.Enabled = isExpertMode; //ExpertModeEnableDisable(true); }
void Start() { var server = GetComponent <uOSC.uOscServer>(); server.onDataReceived.AddListener(OnDataReceived); window = GameObject.Find("ControlWPFWindow").GetComponent <ControlWPFWindow>(); faceController = GameObject.Find("AnimationController").GetComponent <FaceController>(); window.ModelLoadedAction += (GameObject CurrentModel) => { if (CurrentModel != null) { this.CurrentModel = CurrentModel; vrmLookAtHead = CurrentModel.GetComponent <VRMLookAtHead>(); } }; window.CameraChangedAction += (Camera currentCamera) => { this.currentCamera = currentCamera; }; beforeFaceApply = () => { vrmLookAtHead.Target = lookTargetOSC.transform; vrmLookAtHead.LookWorldPosition(); vrmLookAtHead.Target = null; }; }
private void SpawnPlayer(int id, Vector3 pos) { GameObject player; if (id == my_id) { player = Instantiate(m_ChanPrefab) as GameObject; my_chan = player; } else { player = Instantiate(m_ChanOtherPrefab) as GameObject; } player.name = "player " + id; player.transform.position = pos; FaceController fc = player.GetComponent <FaceController>(); face_callbacks.Add(id, fc.ChangeFace); UnityChanControlScriptWithRgidBody uc = player.GetComponent <UnityChanControlScriptWithRgidBody>(); input_callbacks.Add(id, uc.UpdatePosition); DebugUtils.Log("spawn player {0} - pos:{1}", id, pos); }
public async Task register_RESULT_OK() { // arrange - mocking IFormFile using a memory stream var obj = new FaceController(Services.GetRequiredService <IHostingEnvironment>(), Services.GetRequiredService <IFaceServiceClient>(), _storageService); string sampleFile = Path.Combine(Directory.GetCurrentDirectory(), "data", "joe_family.jpg"); ResponseModel uploadResult; using (var fs = new FileStream(sampleFile, FileMode.Open)) { FormFile f = new FormFile(fs, 0, fs.Length, "file", fs.Name); var uploadResultTemp = await obj.Upload(f); uploadResult = ((OkObjectResult)uploadResultTemp).Value as ResponseModel; } // act var registerResult = await obj.Register(uploadResult.Key, 1, "Helen"); // assert var storageObject = _storageService.Get(uploadResult.Key); Assert.Null(storageObject); // redetect & reidentify string sampleFileNext = Path.Combine(Directory.GetCurrentDirectory(), "data", "joe_family.jpg"); using (var fsNext = new FileStream(sampleFileNext, FileMode.Open)) { FormFile fNext = new FormFile(fsNext, 0, fsNext.Length, "file", fsNext.Name); var uploadResultTemp = await obj.Upload(fNext); Assert.Equal("Helen", (((OkObjectResult)uploadResultTemp).Value as ResponseModel).Faces[1].Candidates[0].PersonName); } }
public Indentification() { InitializeComponent(); cMan = CameraManager.Instance; face = new FaceController(FaceIdentification.identificaitonMinFaceSize); //face.LoadRecognizer(); // initialize Camera List <CameraInfo> inf = cMan.GetAllIdnCams(); //if (inf.Count > 0) // videoDevice = new Emgu.CV.Capture(inf[0].URL); //else videoDevice = new Emgu.CV.Capture(0); for (int i = 0; i < 30; i++) { videoDevice.QueryFrame(); } //videoDevice = new Emgu.CV.Capture(@"C:\Users\Nabeel\Desktop\Arrange it\Test Subjects\Video_Test_1.mp4"); eh = new EventHandler(ProcessFrame); Application.Idle += eh; // Timer timer = new Timer(); timer.Interval = 1000; timer.Tick += new EventHandler(FpsCounter); timer.Start(); sw.Start(); }
// Use this for initialization void Start() { if (instance == null) { instance = this; } StartCoroutine(startBlinking()); }
// Override OnInsepctorGUI() to draw your own editor public override void OnInspectorGUI() { m_Target = (FaceController)target; DrawDefaultInspector(); // Draws all the stuff Unity would normally draw DrawSearchButton(); DrawUpdateButton(); DrawEmotionList(); }
public FaceControllerTest() { var client = new HttpClient(); var jsonFile = Path.Combine(Directory.GetCurrentDirectory(), "..\\..\\..\\appsettings.json"); var builder = new ConfigurationBuilder().AddJsonFile(jsonFile); var helper = new FaceApiHelper(client, null, builder.Build()); _controller = new FaceController(helper); }
public async Task upload_single_face_single_candidate_RESULT_OK() { // arrange - mocking IFormFile using a memory stream var fileMock = new Mock <IFormFile>(); string sampleFile = Path.Combine(Directory.GetCurrentDirectory(), "data", "joe_family.jpg"); using (var fs = new FileStream(sampleFile, FileMode.Open)) { fs.Position = 0; fileMock.Setup(m => m.OpenReadStream()).Returns(fs); fileMock.SetupAllProperties(); fileMock.SetupGet(p => p.FileName).Returns(sampleFile); // mocking Face Service Guid faceId = Guid.NewGuid(); Guid personId = Guid.NewGuid(); var faceServiceMock = new Mock <IFaceServiceClient>(); faceServiceMock.Setup(f => f.DetectAsync(It.IsAny <Stream>(), true, false, null)).Returns( Task.FromResult(new[] { new Face { FaceId = faceId } })); faceServiceMock.Setup(f => f.IdentifyAsync(It.IsAny <string>(), It.IsAny <Guid[]>(), 1)).Returns( Task.FromResult(new[] { new IdentifyResult { FaceId = faceId, Candidates = new [] { new Candidate { Confidence = 0.8, PersonId = personId } } } })); faceServiceMock.Setup(f => f.GetPersonAsync(It.IsAny <string>(), It.IsAny <Guid>())).Returns( Task.FromResult( new Person { PersonId = personId, Name = "Johannes" } )); var obj = new FaceController(Services.GetRequiredService <IHostingEnvironment>(), faceServiceMock.Object, _storageService); // act var result = await obj.Upload(fileMock.Object); // assert Assert.IsAssignableFrom <IActionResult>(result); Assert.IsType(typeof(OkObjectResult), result); Assert.IsType(typeof(ResponseModel), ((OkObjectResult)result).Value); Assert.True((((OkObjectResult)result).Value as ResponseModel).Faces.Count == 1); Assert.True((((OkObjectResult)result).Value as ResponseModel).Faces[0].Candidates.Count == 1); Assert.Equal("Johannes", (((OkObjectResult)result).Value as ResponseModel).Faces[0].Candidates[0].PersonName); } }
public void NextFace() { if (currentFace) { AudioManager.instance.Play("Relief3"); currentFace.gameObject.SetActive(false); } currentFace = SelectNextFace(); MoveFaceToStartPos(); currentState = States.In; canAnimate = true; }
private void Start() { m_head = GetComponent <VRMLookAtHead>(); if (faceController == null) { faceController = GameObject.Find("AnimationController").GetComponent <FaceController>(); } if (m_head == null) { enabled = false; return; } m_head.YawPitchChanged += ApplyRotations; }
private void Window_Loaded(object sender, RoutedEventArgs e) { FaceController c = new FaceController(); c.OnShift += (s, ea) => { Dispatcher.Invoke(() => { Point3D position = new Point3D( Camera.Position.X + (ea.Coords.Item1 / 100), Camera.Position.Y + (ea.Coords.Item2 / 100), 12); Vector3D direction = new Vector3D( Camera.LookDirection.X + (ea.Coords.Item1 / 600) * -1, Camera.LookDirection.Y + (ea.Coords.Item2 / 600) * -1, Camera.LookDirection.Z ); Camera.LookDirection = direction; Camera.Position = position; View.Camera = Camera; Canvas.SetLeft(BG, Canvas.GetLeft(BG) + (ea.Coords.Item1 / 10)); Canvas.SetTop(BG, Canvas.GetTop(BG) + (ea.Coords.Item2 / 10) * -1); Title = ea.Coords.Item1 + " : " + ea.Coords.Item2; }); }; c.OnReset += (s, ea) => { Dispatcher.Invoke(() => { Point3D position = new Point3D(0.5, 1.5, 12); Vector3D direction = new Vector3D(0, 0, -3.5); Camera.LookDirection = direction; Camera.Position = position; View.Camera = Camera; Canvas.SetLeft(BG, -100); Canvas.SetTop(BG, -100); }); }; new Thread(() => { c.Start(); }) { IsBackground = true }.Start(); }
private FaceController SelectNextFace() { if (currentIndex >= faces.Count) { Debug.Log(currentIndex); Debug.Log(faces.Count); EndGame(); return(currentFace); } else { FaceController result = faces[currentIndex]; result.gameObject.SetActive(true); currentIndex++; return(result); } }
void Update() { if (stateMachine.currentState == GameController.GameState.Calibrate) { if (timeLeft > 0) { FaceController face = GetComponent <FaceController> (); if (timeLeft == 4) { update1g = face.getInstantaniousVec3(); update1m = face.getInstantaniousMagVec3(); } if (timeLeft == 3) { update2g = face.getInstantaniousVec3(); update2m = face.getInstantaniousMagVec3(); } if (timeLeft == 2) { update3g = face.getInstantaniousVec3(); update3m = face.getInstantaniousMagVec3(); } if (timeLeft == 1) { update4g = face.getInstantaniousVec3(); update4m = face.getInstantaniousMagVec3(); } } if (timeLeft <= 0) { FaceController face = GetComponent <FaceController> (); Vector3 averageRefGrav = (update1g + update2g + update3g + update4g) / 4.0f; face.applyReferenceGravity(averageRefGrav); Vector3 averageRefMag = (update1m + update2m + update3m + update4m) / 4.0f; face.applyReferenceMag(averageRefMag); StopCoroutine("timer"); countdownText.text = "Ready!"; countdownText.enabled = false; stateMachine.SetCurrentState(GameController.GameState.Orange); } } }
public void Init(int slotNumber) { this.slotNumber = slotNumber; faces = new GameObject[Machine.instance.GetNumFaces()]; for (int i = 0; i < Machine.instance.GetNumFaces(); i++) { faces[i] = Instantiate(Machine.instance.GetFace(i).facePrefab) as GameObject; faces [i].transform.position += new Vector3((float)slotNumber, i, 0); faces [i].transform.parent = this.gameObject.transform; FaceController faceScript = faces [i].GetComponent <FaceController> (); faceScript.SetSlotRef(this); } }
public void acknowledge_RESULT_OK() { // arrange var key = "test_key"; _storageService.Add(key, "whatever object", null); Guid faceId = Guid.NewGuid(); Guid personId = Guid.NewGuid(); var faceServiceMock = new Mock <IFaceServiceClient>(); var obj = new FaceController(Services.GetRequiredService <IHostingEnvironment>(), faceServiceMock.Object, _storageService); // act var result = obj.Acknowledge(key); // assert var storageObject = _storageService.Get(key); Assert.Null(storageObject); }
public async Task upload_single_face_single_candidate_RESULT_OK() { // arrange - mocking IFormFile using a memory stream string sampleFile = Path.Combine(Directory.GetCurrentDirectory(), "data", "joe_family.jpg"); using (var fs = new FileStream(sampleFile, FileMode.Open)) { FormFile f = new FormFile(fs, 0, fs.Length, "file", fs.Name); var obj = new FaceController(Services.GetRequiredService <IHostingEnvironment>(), Services.GetRequiredService <IFaceServiceClient>(), _storageService); // act var result = await obj.Upload(f); // assert Assert.IsAssignableFrom <IActionResult>(result); Assert.IsType(typeof(OkObjectResult), result); Assert.IsType(typeof(ResponseModel), ((OkObjectResult)result).Value); Assert.True((((OkObjectResult)result).Value as ResponseModel).Faces.Count == 4); } }
void Start() { faceController = GameObject.Find("AnimationController").GetComponent <FaceController>(); }
void Start() { faceController = GetComponentInParent <FaceController>(); }
// Use this for initialization void Start() { mPos = transform.position; mSpeed = kParam.NeutralInitSpeed; mFaceController = new FaceController(mFace); }
public void TrigerPii(float presure, FaceController faceController, PiiController piiController, GameObject score_Text_func) { //Если у мочи достаточно инерции и если у предмета еще есть здоровье if (presure >= MinPresure && heath != 0) { float score_plus_now = 0; if (heath > 0) { //Сперва проверяем напрягся ли игрок if (player_save != null && player_save.bolt.GetComponent <PiiController>().ChargeOn) { heath -= presure; if (!gameplayParametrs.GameOver) { score_plus_now = score * 1.5f; player_save.PlusScore(score_plus_now); } } else if (player_save != null && !player_save.bolt.GetComponent <PiiController>().ChargeOn) { score_plus_now = score; player_save.PlusScore(score_plus_now); } heath -= presure; if (heath < 0) { heath = 0; } heath_percent = heath / (start_heath / 100); //Если есть частицы то воспроизводим их if (particle != null) { particle.Play(); } SetColorNeed(heath_percent); //Если здоровье закончилось if (heath <= 0) { DeathTarget(); test_lvl_target(player_save.gameplayParametrs); score_plus_now = score * score_destroy; player_save.PlusScore(score_plus_now); if (faceController != null && fear_emotion_dead && Random.Range(0, 100) < 50) { faceController.set_fear(3f); } helicopter helicopterObj = gameObject.GetComponent <helicopter>(); if (helicopterObj != null) { player_save.SetFullCharge(); } } //Иначе звук попадания else { //Воспросизводим звук попадания TargetSound sounds = gameObject.GetComponent <TargetSound>(); if (sounds != null) { gameObject.GetComponent <TargetSound>().PlaySoundPii(); } //Если цель автомобиль воспроизводим сигнализацию CarStatic CarSiren = gameObject.GetComponent <CarStatic>(); if (CarSiren != null) { CarSiren.StartSignal(); } //Если цель полиция то запускаем сирену police_car police = gameObject.GetComponent <police_car>(); if (police != null && !police.police_active_now) { police.police_active_now = true; police.need_sound_yn = true; } } } if (faceController != null && !piiController.ChargeOn) { if (Random.Range(0, 100) < 1.1f) { faceController.set_bliss_voice(1.2f); } if (Random.Range(0, 100) < 0.1f) { faceController.set_surprise_voice(1.2f); } if (Random.Range(0, 100) < 0.1f && fear_emotion) { faceController.set_choked_voice(); } } if (score_Text_func != null) { if (score_text != null) { GameObject.Destroy(score_text); } score_text = Instantiate(score_Text_func); Score_text_3d score_Text_3D = score_text.GetComponent <Score_text_3d>(); ScoreSum += score_plus_now; //Проверка того что нужно написать в зависимости от здоровья if (heath > 0) { Color color_new = new Color(1f, 0.92f, 0, 0.62f); score_Text_3D.inicialize(player_save.gameObject, ((int)heath_percent).ToString() + "%", gameObject.transform.position, color_new); } else { Color color_new = new Color(1f, 0.47f, 0, 0.62f); score_Text_3D.inicialize(player_save.gameObject, ((int)ScoreSum).ToString(), gameObject.transform.position, color_new); } } } }
public ViewAttendence() { InitializeComponent(); faceController = new FaceController(); }