예제 #1
0
 /// <summary>
 /// This method is used to open the EndDoor gameObject. distanceTest2 is used to measure the distance between the FPSController and the
 /// EndDoor gameObject. When this distance is less than 3 metres and the player has the EndKey in their inventory slot, the OpenDoorPanel method
 /// from the FPSController class will play. This displays text on the screen telling the player how to open the door. When the player
 /// presses Q, the EndDoor gameObject is set to not active. If the player moves away from the door, or they do not posses the EndKey inventory
 /// item, then the CloseDoorPanel plays and the text on screen will not display.
 /// </summary>
 void EndControlDoor()
 {
     if (distanceTest2 < 3 && personController.EndKeyEnabled == true)
     {
         personController.OpenDoorPanel();
         if (Input.GetKeyDown(KeyCode.Q))
         {
             isLevelComplete = true;
             //Debug.Log("end door open");
             endDoor.SetActive(false);
         }
     }
     if (distanceTest2 > 3 || endDoor.activeInHierarchy == false)
     {
         personController.CloseDoorPanel();
     }
 }
예제 #2
0
    /// <summary>
    /// This method is used to open the Door gameObject. distanceTest is used to measure the distance between the FPSController and the
    /// Door gameObject. When this distance is less than 3 metres and the player has the Key in their inventory slot, the OpenDoorPanel method
    /// from the FPSController class will play. This displays text on the screen telling the player how to open the door. When the player
    /// presses Q, the Door gameObject is set to not active. If the player moves away from the door, or they do not posses the Key inventory
    /// item, then the CloseDoorPanel plays and the text on screen will not display.
    /// </summary>
    void ControlDoor()
    {
        if (distanceTest < 3 && personController.KeyEnabled == true)
        {
            personController.OpenDoorPanel();
            if (Input.GetKeyDown(KeyCode.Q))
            {
                //Debug.Log("door open");
                door.SetActive(false);
            }
        }


        if (distanceTest > 3 || door.activeInHierarchy == false)
        {
            personController.CloseDoorPanel();
        }
    }