void Update() { if (UnitZ.playerManager.PlayingCharacter != null) { SetVisible(true); FPSController fpsControl = UnitZ.playerManager.PlayingCharacter.GetComponent <FPSController>(); if (fpsControl) { MouseLock.IsMobileControl = true; fpsControl.MoveCommand(new Vector3(CnInputManager.GetAxis("Horizontal"), 0, CnInputManager.GetAxis("Vertical")), CnInputManager.GetButton("Jump")); fpsControl.Aim(new Vector2(CnInputManager.GetAxis("Touch X") * AimSensitivity, CnInputManager.GetAxis("Touch Y") * AimSensitivity)); fpsControl.Trigger1(CnInputManager.GetButton("Touch Fire1")); /*fpsControl.Trigger2(CnInputManager.GetButtonDown("Fire2")); * * if (CnInputManager.GetButtonDown("Fire3")) * { * fpsControl.OutVehicle(); * fpsControl.Interactive(); * } * * if (CnInputManager.GetButtonDown("Submit")) * { * fpsControl.Reload(); * }*/ fpsControl.Checking(); } } else { SetVisible(false); } }
void Update() { if (UnitZ.IsMobile) { return; } // *** You can change your controller here if (UnitZ.gameManager.IsPlaying) { // only in playing mode // open in game main menu if (Input.GetKeyDown(KeyCode.Escape)) { UnitZ.Hud.TogglePanelByName("InGameMenu"); } // open score board if (Input.GetKeyDown(KeyCode.N)) { UnitZ.Hud.TogglePanelByName("Scoreboard"); } } if (UnitZ.playerManager != null && UnitZ.playerManager.PlayingCharacter != null) { // get fps controller from current player FPSController fpsControl = UnitZ.playerManager.PlayingCharacter.GetComponent <FPSController>(); if (UnitZ.playerManager.PlayingCharacter.isLocalPlayer && fpsControl != null) { // move fpsControl.MoveCommand(new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")), Input.GetButton("Jump")); // change stand sit / prone / stand if (Input.GetKeyDown(KeyCode.C)) { fpsControl.Sit(); } // interact to vihicle if (Input.GetKeyDown(KeyCode.F)) { fpsControl.OutVehicle(); } // sprint fpsControl.Sprint(Input.GetKey(KeyCode.LeftShift)); // aiming control if (MouseLock.MouseLocked) { fpsControl.Aim(new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y"))); fpsControl.Trigger1(Input.GetButton("Fire1")); fpsControl.Trigger2(Input.GetButtonDown("Fire2")); } // interact to thing if (Input.GetKeyDown(KeyCode.F)) { fpsControl.Interactive(); } // change view if (Input.GetKeyDown(KeyCode.V)) { fpsControl.SwithView(); } // change view side if (Input.GetKeyDown(KeyCode.B)) { fpsControl.SwithSideView(); } // reload gun if (Input.GetKeyDown(KeyCode.R)) { fpsControl.Reload(); } // open inventory if (Input.GetKeyDown(KeyCode.Tab)) { UnitZ.Hud.TogglePanelByName("Inventory"); } if (Input.GetKeyDown(KeyCode.E)) { UnitZ.Hud.TogglePanelByName("Craft"); } // open map if (Input.GetKeyDown(KeyCode.M)) { UnitZ.Hud.TogglePanelByName("Map"); } // always check all interactive thing fpsControl.Checking(); } } }
void Update() { if (UnitZ.IsMobile) { return; } //在此改变控制器 if (UnitZ.gameManager.IsPlaying) { //只在游戏模式 //游戏主菜单打开 if (Input.GetKeyDown(KeyCode.Escape)) { UnitZ.Hud.TogglePanelByName("InGameMenu"); } //打开第二面板 if (Input.GetKeyDown(KeyCode.N)) { UnitZ.Hud.TogglePanelByName("Scoreboard"); } } if (UnitZ.playerManager != null && UnitZ.playerManager.PlayingCharacter != null) { //从当前玩家处取得控制器 FPSController fpsControl = UnitZ.playerManager.PlayingCharacter.GetComponent <FPSController>(); if (UnitZ.playerManager.PlayingCharacter.isLocalPlayer && fpsControl != null) { //移动 fpsControl.MoveCommand(new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")), Input.GetButton("Jump")); //改变状态-站立/蹲下/趴下 if (Input.GetKeyDown(KeyCode.C)) { fpsControl.Sit(); } //与车辆互相作用 if (Input.GetKeyDown(KeyCode.F)) { fpsControl.OutVehicle(); } //加速跑 fpsControl.Sprint(Input.GetKey(KeyCode.LeftShift)); //瞄准控制 if (MouseLock.MouseLocked) { fpsControl.Aim(new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y"))); fpsControl.Trigger1(Input.GetButton("Fire1")); fpsControl.Trigger2(Input.GetButtonDown("Fire2")); } //与物体作用 if (Input.GetKeyDown(KeyCode.F)) { fpsControl.Interactive(); } //改变视角 if (Input.GetKeyDown(KeyCode.V)) { fpsControl.SwithView(); } //改变视角 if (Input.GetKeyDown(KeyCode.B)) { fpsControl.SwithSideView(); } //换子弹 if (Input.GetKeyDown(KeyCode.R)) { fpsControl.Reload(); } //打开背包 if (Input.GetKeyDown(KeyCode.Tab)) { UnitZ.Hud.TogglePanelByName("Inventory"); } //打开地图 if (Input.GetKeyDown(KeyCode.M)) { UnitZ.Hud.TogglePanelByName("Map"); } //总是检查所有互动物品 fpsControl.Checking(); } } }