// Update is called once per frame void Update() { if (Input.GetKey("escape")) { Application.Quit(); } if (Input.GetButtonDown("Jump")) { Scene scene = SceneManager.GetActiveScene(); if (scene.name == "GameOver") { gameState.bOnMenu = true; } else { gameState.bIsPlaying = true; } } gameState.OnUpdate(); }
// Update is called once per frame void Update() { gameState.OnUpdate(); }