Example #1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKey("escape"))
     {
         Application.Quit();
     }
     if (Input.GetButtonDown("Jump"))
     {
         Scene scene = SceneManager.GetActiveScene();
         if (scene.name == "GameOver")
         {
             gameState.bOnMenu = true;
         }
         else
         {
             gameState.bIsPlaying = true;
         }
     }
     gameState.OnUpdate();
 }
 // Update is called once per frame
 void Update()
 {
     gameState.OnUpdate();
 }