public static Init ( InitDelegate onInitComplete, HideUnityDelegate onHideUnity = null, string authResponse = null ) : void | ||
onInitComplete | InitDelegate | |
onHideUnity | HideUnityDelegate | |
authResponse | string | |
리턴 | void |
// Use this for initialization void Start() { if (!hasLoaded) { Global.functions.load(); hasLoaded = true; } if (!FB.IsInitialized) { FB.Init(SetInit, OnHideUnity); } }
private void OnApplicationFocus(bool hasFocus) { if (FB.IsInitialized) { FB.ActivateApp(); } else { //Handle FB.Init FB.Init(() => { FB.ActivateApp(); }); } }
public void CallFBInit() { Debug.Log("init facebook"); if (!FB.IsInitialized) { FB.Init(OnInitComplete, OnHideUnity); } else { FB.ActivateApp(); } }
public void OnClick_FacebookLogin() { if (!FB.IsInitialized) { // Initialize the Facebook SDK FB.Init(InitCallback); } else { FacebookLogin(); } }
private void Awake() { print("kek"); if (!FB.IsInitialized) { FB.Init(); } else { FB.ActivateApp(); } }
public void OnInvite() { invitinglab.SetActive(true); if (!FB.IsInitialized) { FB.Init(AfterInit); } else { AfterInit(); } }
private void InitFacebook() { if (!FB.IsInitialized) { FB.Init(InitCallback, OnHideUnity); } else { FB.ActivateApp(); } }
public void Login() { if (!FB.IsInitialized) { FB.Init(CallFBLogin); } else { CallFBLogin(); } //FB.IsLoggedIn; }
void Start() { if (!FB.IsInitialized) { FB.Init(InitCallBack, OnHideUnity); } else { FB.ActivateApp(); } shareBtn.onClick.AddListener(OnClickShare); }
// Use this for initialization void Start() { if (FB.IsInitialized) { FB.ActivateApp(); } else { //Handle FB.Init FB.Init(SetInit, OnHideUnity); } }
private void InitFBSDK() { if (!FB.IsInitialized) { Log.i("Init[Facebook Socail adapter]"); FB.Init(OnInitComplateDelegate, null); } else { OnInitComplateDelegate(); } }
//public string AppName = "AppName"; private void Awake() { instance = this; //if (!FB.IsInitialized) //{ FB.Init(); // } FacebookLogoutBtn.SetActive(false); FacebookLoginBtn.SetActive(true); }
/// Must be called before any other FB API calls. /// /// @param chilliConnect /// SDK instance /// public void Initialise(ChilliConnectSdk chilliConnect) { m_chilliConnect = chilliConnect; if (FB.IsInitialized == false) { FB.Init(OnFBInitComplete); } else { OnFBInitComplete(); } }
void Awake() { if (!FB.IsInitialized) { Debug.Log("---if (!FB.IsInitialized)"); FB.Init(InitCallback); } else { Debug.Log("--- InitCallback();"); InitCallback(); } }
private void Awake() { Firebase.Auth.FirebaseAuth auth = Firebase.Auth.FirebaseAuth.DefaultInstance; if (!FB.IsInitialized) { FB.Init(); } else { FB.ActivateApp(); } }
// Use this for initialization void Awake() { Debug.Log("FacebookManager: Awake"); if (instance == null) { instance = this; } // Initialize FB SDK FB.Init(onInitCallback, onHideUnityCallback); DontDestroyOnLoad(gameObject); }
protected override void Awake( ) { if (!FB.IsInitialized) { FB.Init(InitCallback, OnHideUnity); } else { FB.ActivateApp( ); } base.Awake( ); }
// Operations void OpInit(WorkThread work) { if (work.state == EWorkingState.START) { work.state = EWorkingState.ONGOING; FB.Init(() => { m_isFunctional = true; work.state = EWorkingState.DONE; }); } }
private void Awake() { MakeSingleton(); if (!FB.IsInitialized) { FB.Init(InitCallback, OnHideUnity); } else { FB.ActivateApp(); } }
private void Awake() { GameAnalytics.Initialize(); if (!FB.IsInitialized) { FB.Init(InitCallback, OnHideUnity); } else { FB.ActivateApp(); } }
public void Login(Action <bool, string> onLoginCB) { _onLoginCB = onLoginCB; if (FB.IsInitialized) { OnInitFBComplete(); } else { FB.Init(OnInitFBComplete, OnHideUnity); } }
private void Start() { if (!FB.IsInitialized) { // Initialize the Facebook SDK FB.Init(InitCallback); } else { // Already initialized, signal an app activation App Event FB.ActivateApp(); } }
IEnumerator InitCoroutine(Action <bool> callback) { FB.Init(OnInit, OnHideUnity); float startTime = Time.time; while (Time.time - startTime < timeout && !isInit) { yield return(null); } callback?.Invoke(isInit); }
void Awake() { // PlayerPrefs.DeleteAll (); //初始化 Facebook if (!FB.IsInitialized) { FB.Init(InitCallback, OnHideUnity); } else { FB.ActivateApp(); } }
void Awake() { scoreManager = FindObjectOfType <ScoreManager>(); if (FB.IsInitialized) { FB.ActivateApp(); } else { FB.Init(FB.ActivateApp); } }
public static void CallFBInit() { if (isInited) { Debug.Log("FaceBook 已经初始化一次"); } else { Debug.Log("正在初始化Facebook"); isIniting = true; FB.Init(OnInitComplete, OnHideUnity); } }
void Awake() { instance = this; if (!FB.IsLoggedIn) { FB.Init(OnFBSDKInit, OnHideUnity, null); } else if (FB.IsLoggedIn) { AmILoggedIn = true; StartCoroutine(ServerManager.Instance.LogIn(myFbId, myName, myEmail, myPic)); } }
public void ShareButtonPressed() { if (!FB.IsInitialized) { // Initialize the Facebook SDK FB.Init(InitCallback, OnHideUnity); } else { // Already initialized, signal an app activation App Event FB.ActivateApp(); } }
// Awake function from Unity's MonoBehavior void Awake() { if (!FB.IsInitialized) { // Initialize the Facebook SDK FB.Init(InitCallback, OnHideUnity); } else { // Already initialized, signal an app activation App Event FB.ActivateApp(); } }
public void FaceBookShare() { if (!FB.IsInitialized) { // Initialize the Facebook SDK FB.Init(LoginCompletion, OnHideUnity); } else { // Already initialized, signal an app activation App Event StartCoroutine(ShareImageShot()); } }