private void Start() { FARAeroSection.GenerateCrossFlowDragCurve(); FARAeroUtil.LoadAeroDataFromConfig(); DontDestroyOnLoad(this); debugMenu = false; }
private void Awake() { VoxelizationThreadpool.RunInMainThread = Debug.isDebugBuild; FARAeroSection.GenerateCrossFlowDragCurve(); FARAeroUtil.LoadAeroDataFromConfig(); FARAeroForceDisplayScale = PhysicsGlobals.AeroForceDisplayScale; PhysicsGlobals.AeroForceDisplayScale = 0; }
private void Start() { Instance = this; FARLogger.Info("Vehicle Voxel Setup started"); FARAeroSection.GenerateCrossFlowDragCurve(); VehicleVoxel.VoxelSetup(); PhysicsGlobals.DragCubeMultiplier = 0; FARLogger.Info("Vehicle Voxel Setup complete"); newGame = false; }
private void Start() { if (!CompatibilityChecker.IsAllCompatible()) { enabled = false; return; } FARAeroSection.GenerateCrossFlowDragCurve(); FARAeroStress.LoadStressTemplates(); FARAeroUtil.LoadAeroDataFromConfig(); //LoadConfigs(); DontDestroyOnLoad(this); debugMenu = false; }
private void Start() { if (!CompatibilityChecker.IsAllCompatible()) { enabled = false; return; } Instance = this; FARLogger.Info("Vehicle Voxel Setup started"); FARAeroSection.GenerateCrossFlowDragCurve(); VehicleVoxel.VoxelSetup(); PhysicsGlobals.DragCubeMultiplier = 0; FARLogger.Info("Vehicle Voxel Setup complete"); newGame = false; }