コード例 #1
0
        private void Start()
        {
            FARAeroSection.GenerateCrossFlowDragCurve();
            FARAeroUtil.LoadAeroDataFromConfig();
            DontDestroyOnLoad(this);

            debugMenu = false;
        }
コード例 #2
0
        private void Awake()
        {
            VoxelizationThreadpool.RunInMainThread = Debug.isDebugBuild;

            FARAeroSection.GenerateCrossFlowDragCurve();
            FARAeroUtil.LoadAeroDataFromConfig();

            FARAeroForceDisplayScale             = PhysicsGlobals.AeroForceDisplayScale;
            PhysicsGlobals.AeroForceDisplayScale = 0;
        }
コード例 #3
0
        private void Start()
        {
            Instance = this;

            FARLogger.Info("Vehicle Voxel Setup started");
            FARAeroSection.GenerateCrossFlowDragCurve();
            VehicleVoxel.VoxelSetup();
            PhysicsGlobals.DragCubeMultiplier = 0;
            FARLogger.Info("Vehicle Voxel Setup complete");

            newGame = false;
        }
コード例 #4
0
        private void Start()
        {
            if (!CompatibilityChecker.IsAllCompatible())
            {
                enabled = false;
                return;
            }

            FARAeroSection.GenerateCrossFlowDragCurve();
            FARAeroStress.LoadStressTemplates();
            FARAeroUtil.LoadAeroDataFromConfig();
            //LoadConfigs();
            DontDestroyOnLoad(this);

            debugMenu = false;
        }
コード例 #5
0
        private void Start()
        {
            if (!CompatibilityChecker.IsAllCompatible())
            {
                enabled = false;
                return;
            }

            Instance = this;

            FARLogger.Info("Vehicle Voxel Setup started");
            FARAeroSection.GenerateCrossFlowDragCurve();
            VehicleVoxel.VoxelSetup();
            PhysicsGlobals.DragCubeMultiplier = 0;
            FARLogger.Info("Vehicle Voxel Setup complete");

            newGame = false;
        }