public void Jump(Vector3 center) { if (state == "pan") { float newJumpVel = Random.Range(jumpVel - jumpVelRandomness, jumpVel + jumpVelRandomness); Vector2 toCenterDir = (center.ToVector2() * Random.Range(-0.1f, 1f) - transform.position.ToVector2()).normalized; if (isDed) { rb.velocity = rb.velocity.ToVector2().ToVector3() + Vector3.up * newJumpVel; } else { AudioManager.main.Play("tss"); if (M.Change(60)) { AudioManager.main.Play("hit"); } CameraShaker.Instance.ShakeOnce(1, 5, 0, 0.2f); rb.velocity = (toCenterDir * randomHorizontalVel).ToVector3() + Vector3.up * newJumpVel; ParticleManager.main.play(1, transform.position); GameManager.main.panSplasher.Play(transform.position); flasher.Flash(); } eyeR.Blink(); eyeL.Blink(); rb.angularVelocity = Random.insideUnitSphere * randomAngularVel; health -= damagePerJump; CheckHealth(); } }