private void Awake() { rb = GetComponent <Rigidbody2D>(); rend = GetComponent <SpriteRenderer>(); cam = FindObjectOfType <CameraShake>().GetComponent <Camera>(); explosionsController = GetComponentInChildren <ExplosionsController>(); }
private void Awake() { rend = GetComponent <SpriteRenderer>(); target = FindObjectOfType <PlayerMovemement>().gameObject.transform; cam = FindObjectOfType <CameraShake>().GetComponent <Camera>(); explosionsController = GetComponentInChildren <ExplosionsController>(); }