private void Awake()
 {
     rb   = GetComponent <Rigidbody2D>();
     rend = GetComponent <SpriteRenderer>();
     cam  = FindObjectOfType <CameraShake>().GetComponent <Camera>();
     explosionsController = GetComponentInChildren <ExplosionsController>();
 }
 private void Awake()
 {
     rend   = GetComponent <SpriteRenderer>();
     target = FindObjectOfType <PlayerMovemement>().gameObject.transform;
     cam    = FindObjectOfType <CameraShake>().GetComponent <Camera>();
     explosionsController = GetComponentInChildren <ExplosionsController>();
 }