private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Bullet") { Vector3 position = transform.position; Quaternion rotation = transform.rotation; if (stage > AsteroidHelper.Stages.Small) { //create links to smaller asteroids if required for (int i = 0; i < _children.Length; i++) { _children[i] = potentialChildren[(int)Random.Range(0, potentialChildren.Length)]; Instantiate(_children[i], position, rotation); } } } _eb.Collider = other; _eb.ExplodeIfRequired(); }
private void OnTriggerEnter2D(Collider2D other) { _eb.Collider = other; _eb.ExplodeIfRequired(); }