public void Target_Lost(GameObject target) { target.SetActive(false); if (experience_state == Experience_States.detected) { scan_image.SetActive(true); experience_state = Experience_States.detecting; } }
public void Target_Detected(GameObject target) { if (experience_state == Experience_States.detecting) { experience_state = Experience_States.detected; scan_image.SetActive(false); target.SetActive(true); } }
public void End_Ar() { experience_state = Experience_States.menu; Canvas_Manager.instance.ChangePanel(Canvas_Manager.instance.menu_panel); scan_image.SetActive(false); }
public void Start_Ar() { experience_state = Experience_States.detecting; Canvas_Manager.instance.ChangePanel(Canvas_Manager.instance.ar_panel); scan_image.SetActive(true); }