public void Target_Lost(GameObject target)
 {
     target.SetActive(false);
     if (experience_state == Experience_States.detected)
     {
         scan_image.SetActive(true);
         experience_state = Experience_States.detecting;
     }
 }
 public void Target_Detected(GameObject target)
 {
     if (experience_state == Experience_States.detecting)
     {
         experience_state = Experience_States.detected;
         scan_image.SetActive(false);
         target.SetActive(true);
     }
 }
 public void End_Ar()
 {
     experience_state = Experience_States.menu;
     Canvas_Manager.instance.ChangePanel(Canvas_Manager.instance.menu_panel);
     scan_image.SetActive(false);
 }
 public void Start_Ar()
 {
     experience_state = Experience_States.detecting;
     Canvas_Manager.instance.ChangePanel(Canvas_Manager.instance.ar_panel);
     scan_image.SetActive(true);
 }