static void FireOnGameResumedEvent(PauseState __state, bool ____pause) { if (__state.wasPaused && !____pause) { EventsHelper.FireOnGameResumeEvent(); } }
static void FireOnGameResumedEvent(PauseState __state, bool ____pause) { if (__state.wasPaused && !____pause) { EventsHelper.FireOnGameResumeEvent(); } }