static void FireOnGamePausedEvent(PauseState __state, bool ____pause) { if (!__state.wasPaused && ____pause) { EventsHelper.FireOnGamePausedEvent(); } }
static void FireOnGamePausedEvent(PauseState __state, bool ____pause) { if (!__state.wasPaused && ____pause) { EventsHelper.FireOnGamePausedEvent(); } }